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Leadership is one of the most critical aspects of having a successful community. You can have thousands of people involved but unless there are activities to participate in the crowd will grow restless. Leaders come in many varieties. Some don't think they have what it takes to lead, but lead very well. Some have lead in the past and know how to encourage and motivate people to better themselves. Others demand respect and try to force their way into the leadership seat. Our family is designed to keep the self proclaimed leaders out of the leadership seat.
Leading is not about telling people what to do or how to do it. It's not about being a dictator. It's about encouraging & motivating people to better themselves. It's about building confidence in your troops, building morale, and most importantly fostering healthy relationships among your followers. The Gaisicoch family is all about building memories and friendships. That is our end game goal in whatever it is we are doing. Leaders within our family must be calm under pressure, be the rock for all to lead on, show confidence in their decisions and stick by them even when things go bad. They must never push blame on others, never belittle those who follow and always be accountable for their choices.
Being a leader is not for everyone. It takes a great deal of patience and perseverance. However those that do lead will find greater glory within the Gaiscioch Family. We honor those who make things happen, who spend their nights and weekends planning activities not only for our family but for our community as a whole. It is a highly encouraged practice to involve the server community in anything we do. The Gaiscioch family recruits by action, not words. Therefore our only way of finding new members is through our community involvement and leadership.
Taking this all into consideration there are several systems in place to help monitor and guide leaders to greater victories. There are 20 Valor Ranks that can be obtained through leading and coleading events within the family, there are 10 warlord ranks which allow you to take on tougher foes, and there is the Tokens of Valor which you will earn from your peers that act as their endorsement of your leadership skills.
Rank | Badge | Valor Rank | Valor Points |
---|---|---|---|
1 | Devoted Visionary | 25 | |
2 | Pack Master | 50 | |
3 | Devoted Pack Master | 100 | |
4 | Apprentice Tribesmen | 250 | |
5 | Tribesmen | 500 | |
6 | Master Tribesmen | 1,000 | |
7 | Apprentice Leader | 1,500 | |
8 | Leader | 2,000 | |
9 | Decorated Leader | 2,500 | |
10 | Master Leader | 5,000 | |
11 | Tactician | 10,000 | |
12 | Decorated Tactician | 20,000 | |
13 | Grandmaster Tactician | 30,000 | |
14 | General | 40,000 | |
15 | Decorated General | 50,000 | |
16 | Grandmaster General | 60,000 | |
17 | Warlord | 70,000 | |
18 | Master Warlord | 80,000 | |
19 | Grandmaster Warlord | 90,000 | |
20 | Legendary Grandmaster Warlord | 100,000 |
Objective | Valor Points | |
---|---|---|
Life Mission Complete Gathering Missions |
48 | |
Combat Mission Complete Combat Missions |
48 | |
Objective | Valor Points | |
Rewards one reward box per day |
10 | |
One unique boss per region |
76 | |
Mutated Unique Bosses |
176 | |
Conqueror's Blade | ||
Objective | Valor Points | |
Held a Level 1 Village at the end of Territory Wars |
5 | |
Given for a Victory over Easy Wandering Rebels |
7 | |
Given for a Victory over Moderate Wandering Rebels |
8 | |
Held a Level 1-2 Town at the end of Territory Wars |
10 | |
Given for a Victory over Hard Wandering Rebels |
10 | |
Held a Level 1-3 Fort at the end of Territory Wars |
10 | |
Held a Level 2 Village at the end of Territory Wars |
10 | |
Held a Level 3-4 Town at the end of Territory Wars |
15 | |
Held a Level 1-3 Fort at the end of Territory Wars |
15 | |
Held a Level 3 Village at the end of Territory Wars |
15 | |
Given for Victories in Deathmatch |
17 | |
Training Battle Practice Battles vs AI Opponents |
17 | |
Held a Level 5-6 Town at the end of Territory Wars |
20 | |
Held a Level 4-6 Fort at the end of Territory Wars |
20 | |
Held a Level 4+ Village at the end of Territory Wars |
20 | |
Held a Level 7+ Town at the end of Territory Wars |
25 | |
Held a Level 7+ Fort at the end of Territory Wars |
25 | |
Given for a Victory in Expedition I |
33 | |
Given for a Victory over a Easy Rebel Camp |
40 | |
Expedition II Given for a Victory in Expedition II |
42 | |
Given for Victories in Free Battle: Field |
47 | |
Given for Victories in Free Battle: Conquest |
47 | |
Field Battle Given for Victories in Field Battles |
47 | |
Given for a Victory over a Moderate Rebel Camp |
50 | |
Expedition III Given for a Victory in Expedition III |
50 | |
Given for Victories in Free Battle: Siege |
53 | |
Siege Battle Given for Victories in Siege Battles |
53 | |
Given for a Victory over a Hard Rebel Camp |
60 | |
Given for a Victory in a Fief Raid |
82 | |
City Held a Level 7+ Fort at the end of Territory Wars |
200 | |
The Elder Scrolls Online | ||
Objective | Valor Points | |
Public Dungeon Boss These creatures are uniquely named and have 2 Square Boxes to each side of their health bar. |
4 | |
Defense Requires: Outter Wall Breached, Assaulting Force Cleared and Wall Fully Repaired |
10 | |
AvA Town Capture all 3 flags |
10 | |
Resource |
10 | |
These creatures are uniquely named and have 3 Square Boxes to each side of their health bar. |
10 | |
Public Dungeon Completed 100% of the public dungeon |
20 | |
Group Boss Includes: Group Bosses, Dragons, Burial Sites, and Anomalies. |
20 | |
Elite Public Dungeon Boss These creatures are uniquely named and have a healthbar that spans the entire top of your screen. |
20 | |
Dungeon Objective |
20 | |
Dark Anchor Includes: Dark Anchors, Geysers, Dragonscours, Harrowstorms, and Oblivion Portals |
30 | |
Outpost Nikel, Sejanus, Bleakers |
30 | |
Dungeon Bonus For 100% Completion |
30 | |
Veteran Dungeon Bonus For 100% Completion |
40 | |
Trial Dungeon Boss Found inside Trial Dungeons |
40 | |
Castle |
60 | |
Trial Dungeon Bonus For 100% Completion |
60 | |
Elder Scroll |
80 | |
The Gaiscioch Family | ||
Objective | Valor Points | |
Family Event |
0 | |
Complete a Group Quest with 3 or more friends |
10 | |
Objective | Valor Points | |
Public Event Complete a public event and receive a reward. |
16 | |
Minor Objective Conquer a minor objective outside a fortress. |
16 | |
Small Fort Conquer a fort with 1 set of walls. |
32 | |
Medium Fort Capture a fort with two layers of walls |
60 | |
Group Event Complete a group event and receive a reward |
60 | |
Fortress Defense Successful receive rewards for defending a fortress. |
90 | |
Large Fortress Conquer a fortress with 3 layers of walls. |
96 | |
Raid Event Complete a Raid Tier World event |
144 | |
Guild Wars 2 | ||
Objective | Valor Points | |
WvW Defense Successful Defense After Breach |
6 | |
Brawl Event |
10 | |
Supply Camp |
10 | |
Dungeon Stage Treasure Chest Awarded |
10 | |
Tier 1 Rift Close a Tier 1 Rift |
16 | |
Guild Bounty Guild Mission |
20 | |
Assist Event |
20 | |
Sabotage Event |
20 | |
Defense Event |
20 | |
Assault Event |
20 | |
Assassination Event |
20 | |
Ally Camp |
20 | |
Fracture Completion Slay all Dungeon Bosses |
20 | |
Tier 2 Rift Close a Tier 2 Rift |
20 | |
Gather Event |
20 | |
Capture Event |
20 | |
Story Dungeon Slay all Dungeon Bosses |
20 | |
Bounty Hunt All Path of Fire Bounties (Legendary & Champion) |
30 | |
15 Minute Adventure |
30 | |
Outpost 2 in each Edge of the Mists Castle |
30 | |
Structured PvP Conquest |
30 | |
Tower |
30 | |
Explorable Dungeon Stage Treasure Chest Awarded |
30 | |
Fractal Stage Treasure Chest Awarded |
30 | |
Strike Mission Boss Uniquely Named Boss in Raid |
40 | |
Explorable Dungeon Slay all Dungeon Bosses |
40 | |
Strike Mission Completion Bonus For 100% Raid Completion |
40 | |
Dragon Response Mission |
48 | |
Tier 3 Rift Close a Tier 3 Rift |
48 | |
Guild Rush Guild Mission |
50 | |
Minor World Boss Legendary and Champion World Bosses. Each has a ground chest lootable once per day per character. |
50 | |
Guild Trek Guild Mission |
50 | |
Raid Boss Uniquely Named Boss in Raid |
50 | |
Guild Puzzle Guild Mission |
50 | |
Guild Challenge Guild Mission |
50 | |
Raid Dungeon Bonus For 100% Raid Completion |
60 | |
Keep |
60 | |
Temple |
60 | |
30 Minute Adventure |
60 | |
Epic World Boss Tequatl, Shatterer, Mordremoth, Tripple Trouble, etc. All Epic World Bosses have a custom nameplate. |
80 | |
Castle |
80 | |
1 Hour Adventure |
120 | |
Objective | Valor Points | |
Chaos Dungeon |
32 | |
Level 460-580 |
60 | |
Level 460-580 |
90 | |
96 | ||
Level 802-920 |
120 | |
144 | ||
Level 960-1080 |
150 | |
Level 1302+ |
180 | |
192 | ||
Objective | Valor Points | |
Regional Boss An Elite Named Creature |
10 | |
Minor Corruption Breach |
10 | |
Faction Quest Complete a Faction Quest |
16 | |
Elite Regional Boss Elite Unique Bosses |
20 | |
Major Corruption Breach |
20 | |
Outpost Rush |
96 | |
Expedition |
144 | |
Settlement War |
180 | |
Mutated Expedition |
180 | |
Invasion |
216 | |
RIFT | ||
Objective | Valor Points | |
Rare Creature Must include 4 Gaiscioch Members |
2 | |
Minor Foothold |
2 | |
Minor Rift |
2 | |
Bounty Creature Most Wanted |
4 | |
Hunt Rift |
4 | |
Major Foothold |
4 | |
Border Fort Found in Ashora |
4 | |
Major Rift |
4 | |
Crafting Rift |
6 | |
Planar Anchor Capture Found in Xarth Mire. Mark 1 for caputes, and 1 per quest completed |
10 | |
Classic Raid Boss Pre-Nightmare Tide Raid Bosses |
10 | |
Instant Adventure Claim 1 per stage. |
10 | |
Nightmare I Rift Claim 1 per 10 stages. |
10 | |
Minor Stronghold Found in Dendrome |
10 | |
Major Hunt Rift |
10 | |
Nightmare II Rift Claim 1 per 10 stages. |
12 | |
Nightmare III Rift Claim 1 per 10 stages. |
14 | |
Nightmare IV Rift Claim 1 per 10 stages. |
16 | |
Nightmare V Rift Claim 1 per 10 stages. |
18 | |
Great Hunt Rift 1 |
18 | |
Nightmare VI Rift Claim 1 per 10 stages. |
20 | |
Intrepid Adventure Claim 1 per stage. |
20 | |
Expert Rift |
20 | |
Great Hunt Rift 2 |
22 | |
Great Hunt Rift 3 |
26 | |
Great Hunt Rift IV |
30 | |
Planar Assault Adventure Claim 1 per stage. |
30 | |
Warfront For successful Warfront with 4 or more Gaiscioch |
30 | |
Classic Raid Cleared Completion of Pre-Nightmare Tide Raid Dungeons |
30 | |
Boss Creature |
30 | |
30 | ||
Major Stronghold Found in Dendrome |
30 | |
Dungeon Bonus For Completion of Dungeon |
30 | |
Raid Rift |
30 | |
Great Hunt Rift 5 |
34 | |
Raid Boss Nightmare Tide+ Raid Bosses |
40 | |
Onslaught Each wave lasts 15 minutes. Forces will "Retreat" at the end of each wave. |
40 | |
Expert Dungeon Bonus For Completion of Dungeon |
40 | |
Open World Boss Creature Weekly Open World Raid Bosses |
40 | |
Master Dungeon Bonus For Completion of Dungeon |
50 | |
10 Man Raid Cleared Bonus For Completion of Dungeon |
60 | |
20 Man Raid Cleared Bonus For Completion of Dungeon |
80 | |
Objective | Valor Points | |
Elite Creature A group or more slays an Elite Named Creature |
16 | |
Dungeon Clear a Dungeon with a Group |
48 | |
Dynamic Event Participate in a Dynamic Event with a group |
48 | |
Field Boss A group or more slays a Field Boss |
90 | |
Arch Boss A group or more slays a Arch Boss |
210 | |
Boonstone Capture or Defend a Boonstone for the Guild |
270 | |
Riftstone Capture or Defend a Riftstone for the Guild |
432 | |
Castle Capture or Defend a Castle for the Guild |
630 | |
Warhammer Online | ||
Objective | Valor Points | |
Easy Public Quest |
10 | |
Normal Public Quest |
15 | |
Boss Lair |
20 | |
20 | ||
Scenario |
20 | |
Hard Public Quest |
30 | |
Bonus For 100% Completion |
40 | |
Keep Single Door |
50 | |
Doors Repaired from Broken State |
50 | |
Up to 3 Stars per Zone |
50 | |
Tier 1 Zone Lock |
80 | |
Tier 4 Zone Lock |
100 | |
Citadel Two Door |
100 | |
World of Warcraft: Classic | ||
Objective | Valor Points | |
Rare Creature Uniquely Named with Silver Dragon Portrait |
10 | |
Dungeon Completion Slay all Dungeon Bosses |
20 | |
Uniquely Named with Gold Dragon Portrait and White Skull for Level |
20 | |
Elite Creature Uniquely Named with Gold Dragon Portrait |
20 | |
Dungeon Boss Uniquely Named Boss in Dungeon |
30 | |
Battleground Victory Your Team Wins |
40 | |
Raid Completion Slay all Raid Bosses |
40 | |
Raid Boss Uniquely Named Boss in Raid |
50 |
Fellowship | Discovery |
Membership Information |
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Getting Started |
Community Overview |
Community News |
Communication |
Tutorials |
The Gaiscioch Way |
Community Structure |
Family Policies |
The Gaiscioch Ascended |
Roles & Ranks |
Family Ranks |
Devotion Ranks |
Warlord Ranks |
Eldership Ranks |
Core Systems |
Honor Points |
Fellowship Points |
Leadership Points |
Discovery Points |
Lore Points |
Artisan Points |
Social Points |
Tokens of Valor |
Victory Points |
Contribution |
Family Vault Credits |
Mentorship |
Rankings & Awards |
Hall of Warlords |
Badges & Awards |
Learn More |
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About Gaiscioch |
Joining the Community |
The Tuatha Alliance |
Gaiscioch Adventures |