I think it's been well established that when it comes to the roles a mage can fill, I'm much more inclined toward heals than dps. Going back pretty much as far as there's been a "holy trinity", I've always leaned toward heals or tanks. My board-namesake character (Tetharel) will be a tank if I ever get around to leveling her. Indeed, this is the first game I've ever really played a mage (especially as a main), and it's only because I like the novel approach to healing as a chloromancer. But standing back and throwing spells at something just for the sake of making it dead, without collateral benefit to my teammates? Not for me, though I greatly respect those who enjoy it and are good at it. I think DPS is an art, just as much as healing or tanking. But just as with the fine arts, there are those I enjoy and am pretty good at, and those I suck at (because I don't like them or vice versa). Chloro is good because it lets me "dabble" in dps (think paint-by-number dps) while still practicing healing as an art: as a chloro, you can't really heal without doing damage.
That said, and with the idea that I acknowledge the stated need for this much-touted thing called flexibility, I have a couple of questions:
1. What about archons and doms? My gut feeling is that they're even more limited in their usage to a raid group than a chloro. At least you generally want one chloro per tank, but only one archon or dom per raid, right? The main (read "only") reason I haven't spec'ed either (both?) of these is I figured these were well covered and I'd never really have opportunity to use them. (But then, that's not turning out to be so different from how well covered we have chloros. ;-) ) Well that and I'm a slow learner when it comes to overcoming my old-man reflexes... I'm just now getting to where I'm really confident I'm as good as I should be as a chloro.
2. Is there a cookie cutter 1-button (more or less) necrolock (or other mage dps) that performs adequately for when one is expected to switch roles to dps? Failing that, can someone clue me in on what a necrolock's rotation should look like? I have all these buttons in front of me, and I parse what I'm able to do with all that, and it's barely (if at all) better than my chlorolock. I know the failure is me, but I don't really know how to remedy it. As it is, I'm more good to a raid staying chloro and doing my 300 (with my current gear) dps, since I'm at least raising the aoe heal threshold by doing so.