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Changes to damage taken in PVE by minions, pets, turrets, etc.

Laoch de na Iolair Dearg
Lakshmi
Laoch de na Iolair Dearg
  • GW2: Lakshmi.5941
Posted On: 10/20/2015 at 07:38 AM
  • Twitch
  • Extra-Life

Some of the family were talking about this in GameVox last night so I decided to dive a little deeper into it.  IMO this is a pretty wonderful change for PVE game modes and should add a lot of diversity to the builds we can bring to the party.

Developer thread:  https://forum-en.guildwars2.com/forum/game/hot/Upcoming-Global-Change-to-Player-Minions

TL;DR summary of the change:

  • Only in PVE
  • Afffects all player minions and pets, including less "pet-y" things like spirit weapons, elementals, ranger spirits, gyros, turrets, etc.
  • Damage taken (direct or condition) is only 5% of normal.  Goal, per the devs: "instead of killing it instantly, it will slowly attrition it down."
  • EXCEPT when a creature specifcally targets your minion/pet.  Then it takes full damage

Some examples:

  • You are out in the PVE world on your ranger and your pet is tanking a mob for you.  It takes full damage.
  • Your party is stacked in a corner in fractal and an enemy cleaves the party.  The ranger's pet, the engi's turrets, and the mesmer's phantasms all take only 5% damage
  • You have a ranger spirit out in a raid that has mega AoEs going off all over the place.  It takes only 5% damage

Last Edited on: 10/20/2015 at 07:40 AM
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