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Kudo's To Help Make Warhammer Fun

Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Posted On: 06/10/2009 at 02:18 PM
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In this thread Please list any posts that we should kudo for.

Revision to Tier 4
http://forums.warhammeronline.com/warhammer/board/message?board.id=pts_ff&thread.id=32274&jump=true



A while ago i posted an idea about how to make tier 4 more interesting. I have revised the plan a bit below in 2 different ways. Please Kudo/ give feedback as you see fit.

Problem:
Warhammer Online introduces itself as a face paced action oriented oRvR game. In tiers 1 - 3 everything fast, hit and move, no waiting required. When you ding 32 however the world comes crashing down. You end up waiting for timers to flip for hours on end. In the past week I have played tier 4 i can say i stood guard at a BO longer than i did actually doing anything. My playtime has now become sit and chat with my friends until to zone locks. If that wasn't bad enough if i only have a warband in a zone and were looking to progress, I have to put 1 group on each BO. Which could easily be taken by a force half my warbands size. This tactic is quite common and is really freaking annoying. They wait till theres 5 minutes left then Ninja a BO by the time we recap it we have to wait 3 minutes to secure, 15 minutes for guards to spawn, then 15 minutes till that new timer runs out. So by one 2 group party coming to the zone for 5 minutes to steal a single bo and run we end up having to sit and chat another 40 minutes. The game has shifted in Tier 4 from sieging castles to stopping the little ninjas from preventing your zone lock. The zone will be empty for 1 hour 45 minutes and then 15 minutes left they come and steal a bo and leave. It's really really really annoying. You literally need to sit a warband on each BO to ever cap a zone now which is insane.

Solution A:
- Cut Citadel Timers in Half (Make them 1 Hour)
- Remove Battlefield Objective Timers all together, Instead make each BO owned add/subtract 10% to all attributes on the NPC's that guard the keep. Make BO's 2/2 be normal where as if Defense owns all 4 the guards sit at 20% more damage, health, etc. however if offense holds all 4 all guards will sit at -20% damage, health, armor. Thus making them important yet not required for zone lock.

or

Solution B:

- Make all 3 zones available, Players can take any Citadel at any time. Make it required to have all 6 keeps under control for 2 hours to lock the zone and advance to the fortress. This way you have to secure 6 keeps to advance and BO's can become a supportive role like mentioned above.

- Remove Battlefield Objective Timers all together, Instead make each BO owned add/subtract 10% to all attributes on the NPC's that guard the keep. Make BO's 2/2 be normal where as if Defense owns all 4 the guards sit at 20% more damage, health, etc. however if offense holds all 4 all guards will sit at -20% damage, health, armor. Thus making them important yet not required for zone lock.




Ben

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Response:

Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Replied On: 06/10/2009 at 02:27 PM PDT
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Revised: Raid Groups http://forums.warhammeronline.com/warhammer/board/message?board.id=pts_ff&thread.id=32276&jump=true This function would allow a Warband Leader to Invite another Warband Leader into a Raid Group via /rginvite . Doing so would pop open a small window that shows Warband Leader Name with the /warbandnote underneith, and number of characters aligned to the right. Like this Daghdre 21/24 Gaiscioch Trinity: Group 1 Grego 19/24 Gaiscioch Trinity: Group 2 Bulzeye 10/24 Gaiscioch Trinity: Group 3: RDPS Only By grouping the warbands it creates a new chat channel which can be used with /rg. It would also be nice to add /rgleaderonly which would toggle only to allow leaders to talk. I personally run 3 organized multi-warband raids every week and this feature would save me the heartache of having to use /2 and get flamed for doing so. I tried the /channel trinity approach but only 7 people joined on any given raid. People just are lazy, This method would ensure that they can all see my messages without having to flood the broad chat. Revised Version Of: http://forums.warhammeronline.com/warhammer/board/message?board.id=pts_ff&thread.id=16532

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Replied On: 06/10/2009 at 02:52 PM PDT
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Alliance Improvements http://forums.warhammeronline.com/warhammer/board/message?board.id=pts_ff&thread.id=32281&jump=true 1. Remove Alliance Promoting in Exchange For Alliance Speak Guild Permission: Having to promote every single member in alliance was ok when we were 5 people. But now that my Guild has split into 2 halves, and we have over 500 members it is tiring spending half my night promoting people so they can talk in alliance. You should simply make it so that Guild leaders can set permissions based on guild rank. It would be so much easier for everyone. 2. Add an Alliance MOTD / Alliance Info Pane This would be useful for storing Ventrilo information, website information, and notices for the whole alliance. 3. Fix Alliance Event Bug Currently only the Children Guilds in an alliance can see Alliance Events. All Primary Guilds aka Allaince Leader Guilds can only see their own events. This makes us Parent Guilds look like arsehats when we dont show up to Alliance events because we cant see them. I didnt know this was a problem till I brought the 2nd Half of our Family into the Alliance and noticed that the Child Guild could see a lot of events while the parent guild could not. The Parent Guild only sees their own events See This Screen Shot: (I removed the Dates Via photoshop to protect our raid schedule.

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Curadh de na Fhiaigh Donn
Ludoki
Curadh de na Fhiaigh Donn
Replied On: 06/12/2009 at 08:22 PM PDT
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This is a courtesy bump as the lovely leader did not sticky it!!

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Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Replied On: 06/14/2009 at 06:35 PM PDT
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Warband Leader = Orange Dot on Minimap

I have wanted to see this one for a while and keep forgetting to post it. This would make leading so much easier. I would say put an Icon over their head but I think that would be a ton of programming. Swapping WB leader to a Orange instead of Green dot on the map would be a lot simpler to program and wouldnt mess anything up. Just a tiny suggestion.

Please Kudo Here

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
Awards & Achievements
Devotion Rank 20Valor Rank 20Fellowship Rank 10Explorer Rank 12Scholar Rank 15Artisan Rank 8Social Rank 9Mentorship Rank 6
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