This isn't qq it talking about what is most important in groups. Group makeup is important. I realizing that it's almost impossible to get the right class makeups in a WB. Alot of time things don't happen in T3 because the group makeup is so poor. Like putting grace specced WP in a melee group is better than having them in a group with all range. Making sure you have enough range to take down oil. Twice I have seen keep sieges fail because there was not enough range to take out the oil. I imagine this is the case with T4. In any siege time is important as so as Destro hears a keep is under attack it is only a matter of time before there are to many. Like today because the oil didn't go down due to lack of range dps they pushed us right out of the keep and then their numbers grew to the point where we couldn't do anything.
Personally guild WBs are the way to go if you can field the people to put one together. I imagine the top order guild run it that way. I'm just seeing to much randomness in Warhammer with the open WB. In a game where tactics and precision count you want to get rid of that as much as possible. The trinity nights work because you have enough WBs to cover the weakness of the others but on the other time, it's almost impossible to get a good group makeup in Open WBs. I find it more fun to run guild /alliance Wbs then anything. I like the feeling of running with a well oiled machine. =o)