At first I just used this so I wouldn't be cc'd but I've found a GREAT many things that this little Morale 2 can do.
The In's and Out's of Focused Mind effect on CC:
Makes you immune to pull (Mara's, Choppas, Magi), but only if you cast it ahead of time. (Though do note, many Mara's do a knockdown afterwards. You can cast this while in the air to prevent any more cc when you land)
Can cast during a silence, but won't remove the silence. (I think....sometimes I feel like it removes it....sometimes I don't.)
Can cast while rooted or snared to remove it and walk normally.
Can cast before a stagger to be immune for 10 secs, but can't cast during a stagger.
The In's and Out's of Focused Mind effect on Spellcasting:
Makes spamming any spell with a cast time a breeze. You can't be set back and cast times are cut by 50% (though honestly it feels like 66%).
(For you WP's out there, your long res cast of 6 secs is now 2-3 secs and group heals can be cast virtually instantly, great for healing through bomb sorcs.)
(For you Bw's out there, fireblast gets REALLY, REALLY nasty with this little morale, even in T2/T3.)
Has no effect whatsoever on channeled abilities (ie no affect on supplication for us WP's.) This is a sad note. It would have been terrific for it to cut the cast time of channels, but oh well.
The In's and Out's of Focused Mind effect on melee attacks:
Does not increase their speed.
Can cast during a disarm and will give you back control of your weapon.
» Edited on: 2010-07-30 11:39:51