Hey, you've probably never met me, but this is a good question so I'm going to give it a shot.
When you are dead you have lost.
Simple as that, but i'll explain. First you have to look at how some stats work.
Wounds is a flat 10 hp per 1 wound. Wounds is a tier 2 renown rank ability with a 1 rr : 2 wounds ratio payout. Wounds is the most important stat for a soloer, someone who doesnt trust their healers, or someone who regularly fights against larger groups than their own. The reasoning is simple with more hp as a soloer you live longer, and have more time to react with running away, etc before death. Also wounds gives your healers a buffer of time to heal you before death. I'll get more into this when I talk about toughness.
Toughness literally decreases the amount of damage that all enemies do to you. For every 5 toughness there is 1 less dps. So at 500 toughness you decrease dps by 100. This is considerable because this is a flat negative decrease from the chars strength / int, before the weapon and other modifiers are added. For instance. Lets say X has 1000 str, so has a 200 dps modifier to his wep / skill lvl. If you have 500 toughness then you decrease X's modifier down to 100. This means he does close to half his original damage to you.
Toughness is so powerful though, because it doesnt only affect how much X is hitting you for, but also how much Y,Z, and the other 4 people assisting trying to kill you are hitting you for. Toughness makes everyone you face worse, its got a distributive power to it that carries over to everyone who tries to kill you.
On the otherhand, DPS stats do not have this distributive power. It affects your single target and no more (except for AOE, but this is far less all-encompassing than EVERYONE). SO unless you are a WH who ganks soloers, defensive stats realy help. While your str going from 500 to 1000 doubles your dps from 100 to 200, this in the end is only one or two targets where you will no doubt be up against more enemies.
Even though I'm saying half and double damage, its exactly that, but relatively close. Maybe some of this made sense, maybe not. Just my 2 cents and what is pretty much required from my guild. I'd highly recommend 800 wounds and 500 toughness for all, then offense / healing stats after that. Get the toughness renown ranks from the trainer. Also toughness pots go a long way.
Anyways if you have any questions, feel free to ask.
Gimba
RR66
Irony
» Edited on: 2009-11-08 09:18:16
» Edited on: 2009-11-09 14:09:53