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Andy Mythic Speaks Regarding RvR Changes

Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Posted On: 11/06/2009 at 12:02 PM
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My post earlier in the week was an acknowledgement of some of the areas that we recognize as concerns for the players about the City siege changes. As was stated, we have been in "observe and report" mode for the last few weeks. So what's the short term results of all that observing and reporting?

Well, we are planning to make the following changes by the end of this week

  • Guild Hall access and functionality will no longer be tied to City rank. All privileges granted by the Guild Halls will be available in a 1-Star City.

  • Cities will now start to recover rank more quickly. We have drastically sped up the effort required to rank your City back up.

  • Access to the Citadel and the Imperial Palace will no longer be tied to City Rank. You will now have permanent access to the quests and vendors that lie within.

  • We are retiring the two Scenarios formerly available when a City is under siege: The Undercroft and the Altdorf War Quarters. Ok, this is nothing new since 1.3.2, but this paves the way for...

  • During Stage 2 of the City siege there will now be two scenarios permanently available for those of you who do not wish to participate in the City siege experience, depending on which City is being seiged: If Altdorf is under attack, then Reikland Factory is enabled. If The Inevitable City has fallen to the armies of Order, The Twisting Tower will be active.

  • These two scenarios will not contribute to the Victory Points of the City siege in any way however they will offer a 10% bonus to Renown and Experience gained.

  • Anyone from Tier 2, 3 or 4 may queue for these scenarios. For this Scenario only, everyone is Bolstered to 40 for some face smashing good times.

  • You may only queue for these Scenarios from outside of the City instance.



So wait, during Stage 2 only?

So that's 6 hours of Reikland Factory or Twisting Towers. Well, we've heard the players loud and clear on how long the City sieges last for. Which brings me to our next short term change, which we plan on implementing at some point next week after a Mass PTS Event hosted by yours truly and the WAR Dev Team:

We will be halving the duration of the City siege experience.
Stage 1 will now last only 1 hour.
Stage 2 will now last only 3 hours.

Obviously we had to redo the VP values for the city, hence the reason for a Mass PTS Event. Also, we felt like giving away some more Griffons and Enslaved Manticore mounts since we had so much fun doing it during the 1.3.2 PTS Phase. So be sure to watch the Herald and the official Forums for more information about a PTS event next week!

So there you have it. Our short term plans for the City siege experience. Obviously there's much more information we'll have for you in the coming weeks, don't forget the planned Underdog System, and there are some more very cool improvements to the city that we have in mind for the long term, but it's important that all of you know that your concerns are important to the Dev team and we're working hard to make your experience in WAR a great one.

We'll see you on the battlefield!

WAAAGH!

» Edited on: 2009-11-06 12:04:03

» Edited on: 2009-11-06 12:04:16

» Edited on: 2009-11-06 12:04:25

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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