Hey, everyone… my name’s Mike. I was running around with you the other day as Krimhild, and got curious, and, well, here I am. So, I thought I’d introduce myself.
Real Life
I’m a computer programmer in Colorado Springs, currently working for a government contractor. Prior to that, I was in the Air Force for 7 years (a computer programmer there, as well), though I’ve never had the chance to go overseas. I’m a quarter Scottish, and have the red beard and freckles to prove it. I’m also single, 30 years old, and unfortunately still working on my degree in computer science (University of Colorado in Colorado Springs).
My hobbies can be generally summed up as “gamingâ€â€¦ I play Warhammer Online of course, as well as a dozen or so other computer and PS3 games. I also roleplay 3 nights a week (Dark Heresy, Star Wars Saga Edition, and 4th Edition D&D), and play several miniatures games. One of the big reasons I play Warhammer Online is that I’ve been playing the Warhammer tabletop game (and roleplaying game, for that matter) for 6 years, and have some 8000 points of dwarves (nearly half of which are Slayers for my slayer army). I also play Chaos (both Warriors and Daemons) and Wood Elves, and used to have an Empire army, but I sold it to a friend to get him into the game. I also play Warhammer 40k, namely Dark Angels, but also Tau, Chaos Space Marines, Chaos Daemons, and Witch Hunters. And I also play Protectorate and Circle in Warmachine/Hordes.
MMORPG’s
I got my start in MMO’s back in ’98 with Ultima Online. I still have an active account, and play a few times a month on the Baja shard as Smythe or Brunhilda. Since then, I’ve played Everquest (4 years), DAoC (5 years), Star Wars Galaxies (2 years), World of Warcraft (2 years), and Warhammer Online (since launch). I’m pretty much the definition of “casual gamerâ€. It’s not that I don’t spend much time online… I play 6 hours a night 3-5 nights a week. It’s more that my online time is spent mostly chatting, exploring, or generally goofing off. Every now and then, I go out and get a level or so, but since I’ve been playing since launch and my highest character is level 16… well, you can draw your own conclusion as to how often that happens (to be fair, I started on Volkmar, then moved to Ostermark, and now I’m here… so I’ve gotten to lvl 16 like 5 times now over 3 servers, but still). I don’t plan on moving this time.
Gaming Philosophy
At the core, I play games to have fun. My job is long and tedious, and when I get home, I don’t want another job waiting on me. That’s the main reason I wanted to join you guys… I needed a guild where I could feel a part of the guild whether I’m showing up at every raid or just chilling in a cave by myself somewhere. I’m an Explorer type, and take great fun in exploring both the content and the mechanics of the game. One moment I’m particularly proud of was in DAoC, when they had the old relic keeps. I spent a couple of days (and about a plat) mapping out catapult areas around Albion and Midgard’s relic keeps, using Trigonometry to determine where I could place the catapult such that I could hit the inner keep door without aggroing the guards (a good chunk of that plat was spent at the healer, mind you). I also remember the Crauchon Research Crew, where my friends and I would head out to Dun Crauchon to test out siege weapons and various open field RvR tactics on the less-than-willing Alb-zerg. As an explorer, I’ve already been running around in the Tier 4 areas (haven’t made it to Tier 3 yet, of course), using my patented “noob stealth†ability, that I’ve honed over my many years of MMO playing. I even took part in a BO warband in Tier 4… for about 3 minutes, until someone one-shot me :P
Each of the characters I play has a different, yet similar, personality. Eirynn is a punster who likes to focus on strategy and tactics, and has no problem commanding a warband. Krimhild is a generally agreeable person, who doesn’t like to lead if she can help it, and usually just wades through combat, putting fire to as much as she can. Karduz is a fairly stoic, soft spoken person, who prefers advising to leading, but doesn’t mind taking the reins if he needs to. Blackraine hates to lead and generally sticks to the fringes of the warband, giving her more freedom to move around in the battle. Torek is loud and vulgar (in the classic sense of the word… plain spoken, more or less), and generally too concerned with getting to the next fight to have time for any sort of real leadership. These personalities generally develop on their own, based on my playstyle with the characters, and what I find myself doing most of the time. They, in turn, influence when I play those characters… I play Eirynn when I’m looking to beat some destruction face in and no one wants to start a warband to do it. I play Krimhild when there’s a decent warband around, or when I just feel like seeing big numbers pop up on my screen. Each of my characters kind of represents its own part of my personality, and I’ll probably post more about character biographies later.
Plans
I originally was going to make my own guild, but I couldn’t get enough of my RL friends to commit to playing the game to get the guild off the ground. Thus, I’m hoping to bring some of my former plans to this guild. When I created Eirynn, I created her with the intention of starting an in-game cult of Myrmidia. In the Warhammer Old World pantheon, Myrmidia is the goddess of tactics, and I wanted to create a way that I could develop various tactics for Warhammer Online, and have methods of employing those tactics on the battlefield. As a “for instanceâ€, I always felt in DAoC that certain classes were intended to perform certain functions. Champions, for instance, were comparatively useless in long, drawn out fights due to their cooldowns, but could do a lot of initial damage by using their insta-casts all at once. Bards, with their various instant crowd control spells, could also make a huge impact in the short term, but the cool downs kept that from lasting too long. Pairing the two with each other resulted in a highly mobile group that was adept (theoretically) at flanking the enemy and taking out key targets (healers and crowd control) before the enemy could react. Similarly, Rangers and Nightshades worked well together in keep defense, where a Nightshade could act as a spotter in stealth, while a group of rangers in the courtyard used /groundassist to get the nightshade’s target and pelt it with coordinated volleys. One volley doesn’t do much, but a full group’s worth does significant damage (that one, I’d actually tested). The same precepts are true in Warhammer Online as well. Certain classes are great for “front line†activities, while others are better at flanking, and still others are better at flank defense, and so on and so forth. Developing tactics that make use of these purposely unbalanced groups is part of what I want to do.