Curious as to what cleric builds everyone is using for dungeon and raid support?
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Curious as to what cleric builds everyone is using for dungeon and raid support?
Clerics aren't built to do support actually. Support is about buffing the raid/party, making ability costs cheaper or debuffing the boss to increase the party's damage. Clerics can queue as support with any build that has 22 in Justicar (but any build like that can't provide good support). What clerics can do that is wanted on occasion in raids and dungeons is raid off heals. Any build with 11 points in Justicar provides the best burst raid healing in the game through Doctrine of Loyalty (and a constant trickle of heals). I'd recommend you run Inquisitor with this as it's a lot easier to be range and monitoring healing (many fights melee have other things to worry about) and also Inquisitor provides the one mostly unique debuff that clerics have for +7% damage. I run a 51 Inq/12 Justicar/3 Sentinel build - it doubles for soloing and I use the self heal that 12 justicar gives there. It's the highest damage option. Others use 42-45 Inquisitor/11-14 Justicar/10 Sentinel or Warden. At high crit levels the Sentinel is better than Warden but the Warden has a cleanse at level 10 which can be useful in some fights. One thing about the -icar off heal builds. They are not required for every fight so ensure that you have a full DPS or full Healing build to alternate when it isn't required. You want to bring your best to a raid or dungeon and spending points in wasted off heals instead of DPS talents will hurt the team in those fights. One last point on Duracell. It's an excellent solo build, and also good for raids and warfronts where you can't be sure people have your back. It is a terrible build for dungeons and raids though. It spends so many points on personal survivability , mana regen and healing that are wasted because that is what the rest of the raid is for. You need to be able to trust them to do their job and keep you alive and functioning at peak capability and choose a spec that focusses on teh role that you want to do.
I started to write a fairly long response, and then realized that I should probably just put it into a guide. My thoughts are contained here: http://rift.gaiscioch.com/lore/cleric_support_basics.html I agree with Lumen's basic sentiment, but I wouldn't limit their role to offheals. Clerics aren't built to do support in the traditional sense. Support clerics don't stand around making everybody else awesome by acting spoony and cavorting with dandy feet shuffles. They are paying attention to everything and covering whatever they can. Their DPS is subpar, meaning that it's cheap for them (in terms of opportunity cost) to spend GCDs covering purging/interrupting/cleansing, in addition to the normal duties of emergency raid heals (unlike chloros, they are not full raid healers). And yeah, try not to run Duracell. I devoted an entire section (Part 5) to why it's not viable for support or solo at level 50.
Support classes aren't shuffling their feet either :-). Now for Type 2's, -icar isn't bad "support", but only because the only time you want support it is usually for some back up healing, every other time you want your support as pure DPS. But the actual role of "support" in raids is buffing, debuffing and cheapening ability costs for all. Support is vital to a raid because it increases the effectiveness of every person in the raid. These are things that clerics just don't have any ability to do. Off healing isn't a support task (it is mightily appreciated by a bard, just the same as cleric tank healing is appreciated and useful but it is not a primary function of the role). You pretty much have room for 1 support in a 10 man, 2 in a 20 man and neither of these can be clerics. Cleric DPS is a problem (for anyone not in the know, cleric single target DPS does not scale well with gear at the moment, with a deficit of up to 30% being reported in the top level gear). This will hopefully be fixed. It's not too bad until you hit HK gear though. But clerics will only ever fill up healer/DPS/tank slots. On some fights, you may switch some healer clerics to -icar specs for burst raid heals, and on others you may switch some dps cleric specs to -icar specs for burst raid heals, but it is rare that you'd be wanted to -icar an instance (if you were it would likely be as a raid heal spot). Cleric DPS may be low, but 11 points in Justicar costs a bit in DPS (varies depending on other souls and gear), so if you are in as DPS you want a non -icar option (and as any other cleric it pays to have an -icar spec). Purges/Interrupts (off GCD so handled usually by warriors and rogues who have the best interrupt time frames) and other utility (cleanse/fear protection/etc) are tasks given out by the Raid Leaders, not really support functions. I tend to agree that with the relative GCD values that Clerics would likely be the best to burden these with.
I agree with the main sentiments here - especially in a raid, clerics aren't a support role, they are either a tank healer, a raid healer, full dps, or tank. I posted some info about my main raid heal spec here http://rift.gaiscioch.com/tavern/25525/ - may be helpful. I occasionally run it in a t2 when support heals are needed, but yeah, what everyone else said, lol.