So, not all game mechanics are properly documented in many games. Is weapon speed normalized for attacks? How about for chance on hit procs? How do AP/SP and crit relate to actual dps for a given build? How much of each should one have, and in what ratio? When does AP become more important than Crit, and vice versa.
To answer such questions, some people go out and test mechanics, gather data, and formulate an answer. Sometimes this is easy and general (weapon speed IS normalized for attacks) and other times it is hard and build specific (AP/SP vs Crit questions).
So...
Do chance on hit effects, such as poisons, proc more often with faster weapons, or are they normalized to a procs per minute system (like WoW)?
I did 2 ~= 30 minute parses on a normal dummy, just auto attacks and Virulent poison. Used "Tin Sword"s and "Tin Dagger"s.
The data, PPM/proc chance rounded to 3 significant digits:
Swords
1932 swings
342 procs
2089 seconds
9.82 PPM
17.7% chance to proc
Daggers
1828 swings
326 procs
1702 seconds
11.5 PPM
17.8% chance to proc
Thus, weapon speed is not normalized for chance-on-hit mechanics.
I'll try to test other such mechanics as I have the time.