I've been asked to describe some Cleric DPS specs so in the interest of getting some discussion going, here goes nothing!
I currently have three non-healing specs that I use
1. Melee Farming / DPS with Offheals / Support (31 Shaman / 21 Justicar / 14 Inquisitor)
This is a durable, reasonable melee-oriented DPS build. The key to this build is having the Justicar ability Reparation on and generating lots of small heals. Because Reparation causes you and your groupmates to get healed when you deal damage, this generates a fair bit of self- and group-healing.
Whether soloing or in a dungeon group the basic technique is this: Vex any mobs you want to, then use one of the two macros, depending on how many mobs you are facing:
single target:
#show Strike of Judgment
suppressmacrofailures
cast jolt
cast glory of the chosen
cast fated blow
cast sanction heretic
cast strike of the maelstrom
cast lightning hammer
cast massive blow
cast sovereignty
cast bolt of radiance
cast Strike of Judgment
AOE:
#show Even Justice
suppressmacrofailures
cast rage of the north
cast jolt
cast glory of the chosen
cast fated blow
cast soul drain
cast strike of the maelstrom
cast even justice
The key facet of this build is using the proper essences: Crystal Vine and Frozen Deep One Tear (get Crystal Vine first!). Each of them can proc for a heal/shield on any heal you generate, and since you're constantly generating heals with Reparation, you can easily fight 8 to 10 normal mobs, or an elite and a couple of mobs and live. You'll see a stream of red numbers on the right and a stream of green numbers on the left which will all cancel out. The mobs will all be dead and you'll collect loot and move on.
In case of emergency, you have Glacial Shield from the Shaman tree and the Justicar self-heal. But for the most part you don't need any of that (though I throw the Shield on just from force of habit - plus it does do a teeny bit of damage).
This build provides you with 3 mana regens: two that are melee based (Ageless Ice and Purpose) and one ranged one (Aggressive Renewal). When you get to 50% mana pop Ageless Ice and Purpose and you will be full around 10 seconds later. You will never run out of mana using this spec. Never. Never! Honest!
Single target DPS (as a T1/borderline T2 geared player) is only 500ish DPS, so you want to AOE things as much as possible. AOE DPS is maybe 650 to 800 (but again, you're generating tons of heals so you have more utility than simply DPS). You also have the Justicar self and group heals, and you can put Righteous Mandate on the tank and heal him with your Convictions. You generate a lot of Convictions as long as you're meleeing.
You might not kill especially fast with this build, but you are amazingly difficult to bring down.
2. Ranged Farming / DPS with Offheals / Support (12 Justicar / 44 Inquisitor / 10 Sentinel)
This spec works the same way as the prior (generate heals -> essences generate lots of healing). The difference is that it's ranged as opposed to melee. Personally, this spec feels a bit more fragile than the other one (but it's still very good, and many have claimed it's actually *better* than the first once you take into consideration the heals you generate - see below).
The key to this spec (when soloing) is to use Shroud of Agony, the Inquisitor 44 point ability. Read Shroud's tooltip. When you're hit, it has a chance to deal damage to ALL enemies around you. Think about how that interacts with Reparation (remember? Damage you deal has a chance to heal you, which has a chance to make your essences produce bigger heals and/or shields). So when you're soloing this is what typically happens:
Vex a bunch of mobs
They start hitting you
Each time one of them hits you, Shroud of Agony (potentially) causes ALL of the mobs around you to take damage. You potentially generate a bazillion small heals *per hit*.
Single target rotation (I don't use macros for these):
Vex
pop Fanaticism
Sanction Heretic
spam Bolt of Judgement
When Life and Death Concord procs -> pop Fanaticism if it's up, then instant Bolt of Depravity. Return to BoJ spam. When Vex and Sanction Heretic wear off, reapply.
AOE:
Vex a couple of the mobs
pop Fanaticism
Soul Drain
Circle of Oblivion until Soul Drain is up again
Soul Drain -> Circle of Oblivion until all are dead
(this is typically Soul Drain -> Circle of Oblivion 2x -> if only 1 mob is left Vex/SH, otherwise Soul Drain)
One word of warning: Do not use Shroud of Agony in a dungeon group, as you don't want the mobs to get mad at you when they hit you - you'll die!
Single target DPS on this spec is a bit lower than the first one but AOE DPS probably higher. Single target is probably in the 400 to 500 range until you get geared up. You could probably AOE in the 800 to 1100 range.
Couple points in favor of this build: Spiritual Deficiency is a great debuff to put on bosses (they take 7% more magic damage), Clinging Spirit (which you put on the mobs when you use Soul Drain) is a very good debuff, and you also have Purge, which is an incredibly useful spell to use on raid bosses and in dungeons. While Purge doesn't show up in the DPS charts, it's almost always worth casting. You have the Justicar group heal, but you are generating fewer Convictions than the first spec (typically only Bolt of Judgement is generating Convictions here).
Mana regen is available by using Aggressive Renewal, since the Justicar regen is melee-based and you don't melee here. Mana usage can be a slight problem, so bring pots.
In addition you have the Sentinel heals Healing Breath and Healing Grace (plus the Justicar group heal), so in an emergency you can jump in and help keep your dungeon group alive if the healer goes down unexpectedly.
These first two builds were taken out of the "Duracell Cleric" thread on the Cleric class boards.
3. Melee maximum DPS (31 Druid / 24 Shaman / 11 Inquisitor)
This is widely considered the best Cleric DPS spec. Unfortunately, it's melee. If you've done any reading on the Cleric class forums you'll have seen it discussed endlessly.
Single target:
#show Fervent Strike
suppressmacrofailures
cast Combined Effort
cast Lightning Hammer
cast Eruption of Life
cast Bombard
cast Sanction Heretic
cast Massive Blow
cast Fervent Strike
petcast Enraged Assault
petcast Satyr Sweep
cast Jolt
cast Fae Hammer
cast Fated Blow
cast Glory of the Chosen
cast Rage of the Fae
cast Vex
I made the AOE rotation by replacing Fervent Strike with Avalanche Strike. I'm sure this can be improved, since everything else is a single target spell/attack.
AOE:
#show Avalanche Strike
suppressmacrofailures
cast Combined Effort
cast Lightning Hammer
cast Eruption of Life
cast Bombard
cast Sanction Heretic
cast Avalanche Strike
petcast Enraged Assault
petcast Satyr Sweep
cast Jolt
cast Fae Hammer
cast Fated Blow
cast Glory of the Chosen
cast Rage of the Fae
cast Vex
When you look at these macros you'll likely say "wut! You'll never cast Jolt, because Fervent Strike or Avalanche Strike will always cast first!" That's true *except for the fact that you spam these macros much faster than the global cooldown* (making this a very "clicky" build). It's a slight DPS increase to put the non-GCD abilities at the end of the macro, so abilities like Jolt, Fated Blow, and the like don't "steal" GCDs from your main abilities. For the macro to work you hit the macro key like a madman and eventually you will hit it when your skills are on cooldown, which leads to all the abilities from Jolt on down getting their chances. If that macro organization makes you uncomfortable you can put the lines from Jolt through Rage of the Fae at the top, then the 2 petcast lines next, then the Combined Effort through Fervent Strike/Avalanche Strike below them. Do keep Vex at the bottom though (putting Vex down there at the bottom ensures you can use this macro when you're ranged, as Vex will fire off. If that's not important to you, or if you have Vex keyed somewhere else, you don't have to put it here).
The petcast abilities are part of the macro because testing has shown they don't use their abilities quite as much as they can, and this forces them to use the abilities more often.
Since Fae Hammer (mana regen) is part of the macro, you should never have to worry about running low on mana. However, if you need it, you can manually pop Ageless Ice for additional mana regen while meleeing. Again, between the two abilities you should never have a problem with running out of mana.
Since this is a "pure DPS" spec, I use different essences. The essences I use here are the Spellpower one from the Kain questline (I think it's the reward from completing the IPP portion) and another one that can buff Spell Critical hit by 28 - nothing special for the second.
This is the spec you should get used to if you want to do maximum DPS as a Cleric. At least that's the current thought.
I've spent some time researching and fiddling with these specs and macros, but there is always room for improvement and refinement. Plus there's always a discussion on where you spend those last 3 to 5 talent points, so feel free to post your thoughts.
» Edited on: 2011-05-25 14:06:58