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Dungeon Runners: Need Help

Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Posted On: 02/25/2011 at 12:41 PM
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Ok Dungeon Runners, I need to get some targets in the system. What I need is HP Values and Names for each of the Dungeon Bosses. If you can post a screenshot in this thread of each boss it would be very helpful. Be sure to have the Health Values turned on. Upload the image to your favorite image storage place and link to the full url of the image file using:

<img src="">

I need:

Name - Health - Location - Boss # (If Possible)

We need these values for the following dungeons:

Normal Modes:

- Realm of the Fae (16-17) - Silverwood
- Iron Tomb (18-19) - Freemarch
- Darkening Deeps (22-23) - Gloamwood
- Deepstrike Mines (25-26) - Stonefield
- The Foul Cascade (29-30) - Scarlet Gorge
- King's Breach (34-35) - Scarwood Reach
- Runic Descent (39-40) - Moonshade Highlands
- Fall of Lantern Hook (43-44) - Droughtlands
- Abyssal Precipice (49-50) - Iron Pine
- Charmer's Caldera (49-50) - Shimmersand

Expert Dungeons (Tier 1)

•Realm of the Fae (50+) – Silverwood
•Iron Tomb (50+) – Freemarch
•The Foul Cascade (50+) – Scarlet Gorge
•King’s Breach (50+) – Scarwood Reach
•Fall of Lantern Hook (50+) – Droughtlands

Expert Dungeons (Tier 2)

•Darkening Deeps (50++) – Gloamwood
•Deepstrike Mines (50++) – Stonefield
•Runic Descent (50++) – Moonshade Highlands
•Abyssal Precipice (50++) – Iron Pine
•Charmer’s Caldera (50++) – Shimmersand


"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Response:

Tiarna de na Iolair Dearg
Booie
Tiarna de na Iolair Dearg
  • GW2: Booie.9567
Replied On: 02/25/2011 at 03:38 PM PST
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not that I'm the biggest dungeon runner, I will spend some time on this and I'm going to love the /tweetpic feature :)

"A delayed game is eventually good, a bad game is bad forever" - Shigeru Miyamoto
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Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Replied On: 02/27/2011 at 01:31 PM PST
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Still need these photos

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Tiarna de na Iolair Dearg
Booie
Tiarna de na Iolair Dearg
  • GW2: Booie.9567
Replied On: 02/27/2011 at 05:26 PM PST
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I'll upload RotF for you

"A delayed game is eventually good, a bad game is bad forever" - Shigeru Miyamoto
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Tiarna de na Iolair Dearg
Booie
Tiarna de na Iolair Dearg
  • GW2: Booie.9567
Replied On: 02/27/2011 at 06:02 PM PST
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Realm of the Fae 1st Boss Name: Trickster Maelow Hp: 17370 KILL ORDER: back left, back right, main boss KILL HOW: tank will tank the main boss and do as little dmg as possible, rest of grp kill the other two. tank does too much dmg and tank dies faster ;) 2nd Boss Name: Luggodhan HP: 17370 KILL HOW: Tank and spank, stay out of aoe 3rd Boss Name: Battlemaster Atrophin... HP: 17370 KILL HOW: as first boss Final Boss Names: Avatar of Autumn Avatar of Summer Avatar of Spring HP each: 7526 KILL HOW: Spring calls in adds, get them killed before 'Avatar of Spring' dies, else you have to deal with them and the main boss. Main Boss name: Fae Lord Twyd HP 17370

» Edited on: 2011-02-27 18:07:45

» Edited on: 2011-02-27 18:09:15

» Edited on: 2011-02-28 05:03:02

"A delayed game is eventually good, a bad game is bad forever" - Shigeru Miyamoto
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Tiarna de na Iolair Dearg
Booie
Tiarna de na Iolair Dearg
  • GW2: Booie.9567
Replied On: 02/28/2011 at 05:00 AM PST
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Iron Tomb 1st Boss Name: Caor Ashstone HP: 19800 Kill How: Tank slowly while dps kills him Name: Death Shard HP: ? There are 3 of these. Kill How: Mobs spawn at regular intervals, take care of them before proceding or they can overpower you. Final Boss Name: Ragnoth the Despoiler HP: 19800 Kill How: Tank and Spank, friendly npc shows up telling you to come to him and he will protect you, run to him or you die in aoe.

» Edited on: 2011-02-28 05:03:38

» Edited on: 2011-02-28 07:14:16

"A delayed game is eventually good, a bad game is bad forever" - Shigeru Miyamoto
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Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Replied On: 02/28/2011 at 09:16 AM PST
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Awesome guys :) Keep em going

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Devotion Rank 20Valor Rank 20Fellowship Rank 10Explorer Rank 12Scholar Rank 15Artisan Rank 8Social Rank 9Mentorship Rank 6
Tiarna de na Iolair Dearg
Booie
Tiarna de na Iolair Dearg
  • GW2: Booie.9567
Replied On: 02/28/2011 at 09:32 AM PST
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I'm going to see if I can't organize a group tonight doing the following: - Darkening Deeps (22-23) - Gloamwood - Deepstrike Mines (25-26) - Stonefield

"A delayed game is eventually good, a bad game is bad forever" - Shigeru Miyamoto
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Tiarna de na Iolair Dearg
Booie
Tiarna de na Iolair Dearg
  • GW2: Booie.9567
Replied On: 03/01/2011 at 02:57 PM PST
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Deepstrike Mines 1st Boss Name: Overseer Markus HP: 27594 Kill How: There are 4 mobs in the beginning that you should just burn fast, boss is tank and spank, at 50% he disappears and 3 smallere versions of him has to be kill before he comes back. 2nd Boss Name: Gregori Krezlav HP: 22075 Kill How: Tank spanks her and every so often 3 'Risen Channeler' spawns, they have to be killed before the boss will take dmg again. Few adds spawns, that give tank something to kill during the immunity. 3rd Boss Name: Bonehew the Thunderer HP: 28854 Kill how: casters best stand on the little bridge, because he has a powerfull knockback and tank just tank him with the crates against his back Final Boss Name: Gatekeeper Kaleida HP: ~37000 Kill How: Tank and spank where the boss initially is, turn him so dps can hit him in the back (DPS RACE) . Earth crystals (Yellow) heals the boss 1% every 2 sec, they to be dealt with as soon as they spawn. Fire crystals deal aoe dmg, no need to burn those, just move away, the should be able to take that dmg. I'll get better picture and correct HP value of final boss next time I run it

"A delayed game is eventually good, a bad game is bad forever" - Shigeru Miyamoto
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Taoiseach de na Arach Glas
Foghladha
Taoiseach de na Arach Glas
  • GW2: Foghladha.2506
  • ESO: @Foley
Replied On: 03/08/2011 at 10:35 AM PST
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Still have quite a few dungeons that don't have bosses in the system yet. If you can please go inside a dungeon and take a picture of the Quest Log on the right hand of your screen. Better resolution is better. You can mail them to me or post them here. We need those boss names more importantly than the health. The health we can add in later.

"It's not the loot and accolades you walk away with, it's the memories and friendships that you cherish forever." - Foghladha
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Caomhnoir de na Aracos Gorm
Elsimer
Caomhnoir de na Aracos Gorm
  • GW2: Elsimer.6214
  • ESO: @elsimer
Replied On: 03/08/2011 at 12:10 PM PST
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There are screenshots available for the bosses in Foul Cascades, but I'm at work so I'll have to upload them at a later time. Here are the names and health points of the bosses (including the final one): Matron Verosa - 27936 hp helpers: Lesch - 20952 hp Gurze - 20952 hp Surin Skenobar - 34920 hp Krasimir Barionov - 31427 hp Queen Vallnara - 34920 hp As far as tactics on her go, I'll sum up real quick. The other bosses are pretty simple in comparison to the first fight - Matron Verosa! When you start the fight, only the Matron will attack. Get her to 80-90% health and she will go invulnerable and send Lesch against the party. Lesch will fire off a VERY evil AE DoT on the person with the second-highest threat unless everybody is in melee with her. Thus, I highly recommend that everybody bunch up on her (converge on your tank as he moves Lesch away from the Matron, who will continue to attack anybody in melee range of her - Verosa will not move) as quickly as possible. With that accomplished, she isn't that bad. When Lesch gets to around halfway, Lesch will become invulnerable and Gurze will come into play. Gurze has an extended Cleave ability that is essentially a frontal cone so have your tank turn him away from the rest of the party as quickly as possible while the party disperses away from Lesch. As Gurze gets lower (probably again around the halfway point) both Gurze and Lesch will become active and you have a choice to make. If you are tank-heavy you may want to just concentrate everyone on Gurze. In our group, we had success with a novel approach: the main tank maneuvered Gurze to face away from Lesch but still be in close proximity to her so when both went active the tank continues to pound on Gurze while the remainder of the group converged on Lesch (to avoid the AE DoT of Death). This meant that Lesch was limited to basic melee attacks and spells and we could concentrate most everything on taking Gurze the rest of the way down while only the main tank was subjected to the Gurze's Cleave. At some point, the Matron will come out and play (I can't remember now if it was after Lesch and Gurze went down or shortly prior to it) - continue to take down the lieutenants. If you don't, you will fall out of range of Lesch and probably get into Gurze's cone at the same time - instawipe. Once both are down, it's a basic tank n' spank on the Matron who has several abilities, including some AE so disperse again once Lesch and Gurze are down. Do this and you'll be successful at FC!

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