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Changes in fractals, how are they going to work?

Draoi de na Griobhta Bán
Kitty
Draoi de na Griobhta Bán
  • GW2: Kitty.6219
Posted On: 09/21/2015 at 07:26 AM
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That's pretty much my question!

I know that in HoT Fractals are going to change, I also heard that they are going to be a static list to chose 1 fractal to play, and I also heard they will be on the clock like the world bosses. So how is this going to work? Static "a la carte" menu or around the clock schedule?

Thanks in advance for any clarification!

"Be the player you want to meet".- Foghladha
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Tiarna de na Fhiaigh Corcra
Osu
Tiarna de na Fhiaigh Corcra
  • GW2: Osu.6307
Replied On: 09/22/2015 at 09:56 AM PDT
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I attached the article below. All I can say is it is ABOUT TIME! Some of you know me as a recovering fractal fanatic. I introduced quite a few GSCH to fractals on my Friday night fractal event for a while. Sadly, I got kind of burned out on fractals due to many of the issues that will soon be corrected. I'm definitely looking forward to getting back into fractals in the future.

 

https://www.guildwars2.com/en/news/the-brand-new-fractals-of-the-mists-legendary-backpacks-ascended-salvaging-and-more/

The Brand-New Fractals of the Mists, Legendary Backpacks, Ascended Salvaging, and More!

by Mike Zadorojny on July 30, 2015

Hey, everyone!

With the release of Guild Wars 2: Heart of Thorns™, we’ll be making some sweeping changes to the Fractals of the Mists that I want to share with you. For those of you not familiar with the fractals, they are our 5-man dungeon content that takes parties through different places and times in Tyrian lore. This experience also increases in difficulty with each fractal scale that you complete. Our goal with these upcoming changes is to raise the challenge of the fractals on the top end and to make them more accessible to a larger group of players. In other words, we want to create an experience that is easier to get into and easier to learn but more difficult to master.

Golden

Changes in the Mists

One of the core changes we’re making is that each fractal run will only consist of one island from a static list instead of the current rotation of three random islands with a random boss fractal. This change to “1 fractal = 1 island” means that you’ll be able to run a fractal over your lunch break but still have the flexibility of running three or four fractals in the evening with your friends just like before. It also means that there will be a lot less pressure to find a group of people who can commit to 30–60 minutes in a single sitting or over 90 minutes on longer runs.

The new static schedule will allow you to practice a given fractal and learn its challenges with your friends, removing the necessity of rerolling fractals in order to find the fractal of your choice. This will also give you common ground to share similar experiences when you’re talking about a given fractal scale with other players. The lower scales will be adjusted to help make them more approachable to players to aid them in learning the mechanics of individual fractals before they scale up and become too difficult.

The changes I’ve discussed so far are aimed at trying to help make the fractal dungeons a more approachable game mode for a wider variety of Guild Wars 2 players. But now I want to talk about how we’re introducing more goals and finding new ways to challenge our existing high-level fractal players as well. To start with, we’re raising the maximum fractal scale from 50 to 100. In addition, after scale 50, the difficulty curve will change to adjust not only the health and outgoing damage of creatures but also other stats like precision and toughness. The combination of these changes will increase the viability of different builds and give players more to think about when attempting to overcome a particular scale.

As part of our work, we’re reevaluating the current list of mistlock instabilities in the fractals. We’re looking to rework the mistlock instabilities by updating some of the old ones or replacing them with brand-new ones, focusing on making sure the ones you experience will be truly challenging as you progress deeper into the fractals. For example, an instability that converted specific conditions on an enemy to boons will be replaced with one that prevents projectiles from being reflected. We’ve also augmented this smaller list with some new instabilities to test you. And if that’s not enough, as fractal adventurers make their way to the new maximum scale of 100, they’ll find themselves in situations where they’re pitted against multiple mistlock instabilities applied to them at the same time. To help you with these changes, we’ve also cleaned up the messaging on the instabilities so that the dangers you’ll face are easier to understand.

Additionally, for players who want just a little more help, a member of Dessa’s krewe is concocting some new consumables to aid your adventures in the fractals. These items will provide benefits that will stack with your other consumables to give you the boost you’re looking for to defeat a troublesome encounter. Visit her in Dessa’s Observatory after the launch of Guild Wars 2: Heart of Thorns to see what she has available.

New Achievements and Rewards

With Guild Wars 2: Heart of Thorns, we want to expand the reward systems of the fractals, create a new, unique item to help show off one’s mastery of the fractal, and reduce some of the complexity in the daily gated rewards that we currently have. Fractal players of all skill levels will find new daily goals, new achievements, and a new legendary objective.

You’ll also find that the Fractals of the Mists now have their own tab in the Achievements panel. In this category, you’ll find the original fractal achievements along with a number of new ones that require significant group coordination or even require you to be playing at higher difficulty scales to complete. Additionally, we’ve simplified the current system of daily reward chests into a system of new daily fractal achievements that have been separated into three distinct difficulty ranges: 1–20, 21–50, and 51 and above. Completing these dailies will give players a chance at the fractal weapon skins, ascended equipment, infused rings, and more. There also will be a new daily recommended fractal achievement that will rotate to different scales each day, giving you a focal scale to find other players looking to organize for a group.

At the end of every fractal, you’ll find a lockbox in the final chest called a fractal encryption. These encryptions may give you a new Mini Professor Mew, new ascended aquatic-breather recipes, high-level crafting materials, or many other rewards. Mini Professor Mew can be combined with an ingredient found in the fractals to evolve into a full set of cat golem miniatures. If you ever find yourself with extra (or not enough) boxes at the end of a run, don’t worry; you’ll be able to trade fractal encryptions with your fellow Tyrians. This new system will give you more choices over how you want to obtain the rewards you want for your fractal runs.

For players who’ve been hunting for fractal weapon skins, we’re making a couple a changes. The first is that there will be a collection for obtaining them all, including a new reward for its completion. The second change will help address the frustration of trying to find that one particularly elusive skin you really want that won’t drop no matter how many fractal runs you attempt. Once you’ve completed fractal scale 50, the golem BUY-2046 in the Mistlock Observatory will sell you a fractal weapon crate for pristine fractal relics, which will grant you a fractal weapon skin of your choice.

Additionally, a new version of the fractal weapon skins is being created but will only be obtainable at the new, higher fractal scales. Instead of a fractal weapon crate for these weapon skins, we’re creating a new recipe in the Mystic Forge that will allow you to take any one instance of the new skin and convert it to a new weapon skin of your choice. This will help maintain the prestige of the new weapon skins but still allow you to wear them on the weapon of your choice.



» Edited on: 2015-09-22 10:03:09

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Draoi de na Griobhta Bán
Kitty
Draoi de na Griobhta Bán
  • GW2: Kitty.6219
Replied On: 09/23/2015 at 04:03 AM PDT
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Yes! Thank you! I couldn't find the post and this is the only one official source of information. (How could my google powers fail me when I needed them the most? :< No idea)

The article says "One island from a static list." My question is, is it list that rotate or a list that I can chose from?

"Be the player you want to meet".- Foghladha
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Tiarna de na Fhiaigh Corcra
Osu
Tiarna de na Fhiaigh Corcra
  • GW2: Osu.6307
Replied On: 09/23/2015 at 04:25 PM PDT
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The had me at "one island - one fractal" but I know what you mean. It can't be so simple as to let people pick from all the fractals? You know they would just farm swamp and avoid the hard ones. I'm just so happy I can do a fractal without risking staying up until 1 AM.

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Draoi de na Griobhta Bán
Kitty
Draoi de na Griobhta Bán
  • GW2: Kitty.6219
Replied On: 09/24/2015 at 08:40 AM PDT
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Me too, I'm very excited for this change. And if we can chose the fractal we could form groups in gamevox and teach The Way of The Fractal to the newbie ones <3

"Be the player you want to meet".- Foghladha
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Fine
Silver
Fine
Replied On: 09/30/2015 at 10:51 AM PDT

From what I gathered in this post and clarifications on the forums, its a static list where, for instance, level 43 will always be a swamp and always mistlock x, while lvl 76 will always be harpys with mistlock y. It will allow them to make interesting challenges by tying current mistlocks (and new mistlocks) to specific fractals. They also said that rewards are not all created equal and that the "longer" fractals would have higher rewards than shorter ones. What exactly that means I dont know, for instance, mai trin is probably the hardest "boss" fractal, but will it be more or less reward than jade maw?

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