Gaiscioch Select Chapter
POPULAR ADVENTURES:



ACTIVE ADVENTURES:





ADVENTURES:
Blood of Steel
Enshrouded
Conan Exiles
Elder Scrolls Online
Albion Online
Once Human
Skull and Bones
Ashes of Creation
Path of Exile 2
Throne and Liberty
Pax Dei
- Full List -
CHAPTERS:
Chapter 8:
Conqueror's Blade (2019)
Chapter 7:
New World (2021)
Chapter 6:
World of Warcraft: Classic (2019)
Chapter 5:
Elder Scrolls Online (2014)
Chapter 4:
Guild Wars 2 (2012)
Chapter 3:
RIFT (2011)
Chapter 2:
Warhammer Online (2008)
Chapter 1:
Dark Age of Camelot (2001)
Community
Events
CHARITY:

LEGACY EVENTS:


Search Gaiscioch.com:
137 Tuatha Guilds:
8,319 Members:
14,047 Characters:
11,709 Items:
  • Views: 3,931
  • Replies: 15

Using Magic Find to get more from your play

Fine de na Sailetheach
PoX
Fine de na Sailetheach
Posted On: 10/25/2012 at 11:09 AM

First this: http://www.guildwars2riches.com/2012/09/guildwars2magicfindguide.html

Abbriviated it means this:

It is believed that all your bonuses to the stats are added up and that modifies the drop tables. So if you have 2 bonuses of 50% magic find for example you would end up with 100% magic find. So if a mob had a 5% to drop a 'fine' quality crafting ingredient or piece of equipment that chance would be doubled to 10%. I must caution that this is not fact and still being tested, because current smaller tests seem to indicate that magic find is actually more effective that what is described above.

As it's pointed out below, Magic Find also helps when you salvage and it's speculated it helps when you open loot bags and unidentified dyes.

Bottom line is it can help, and moreover it might actually help more than you might think. So I've put together a list of attributes you'll want to look for in gear if you want to start making use of good magic find values. There are a few general rules I used:

  1. Economy over quality. I didn't aim for the best of the best, I aimed for the best economically feasible, after all, you're doing this to make money not to spend it.
  2. You will sacrifice uber stats for uber magic find and gold.
  3. Use a group aoe build for traits/skills. You can make best advantage of this using aoe on large mobs when there are a few others around to help. Loot tables and xp seemed to be linked to the longevity of certain mobs. Meaning the longer they've been in the world since they spawned the more valueable they become to kill in terms of loot AND xp. I seem to find this is especially so for "conquering" event mobs. For example, Centaur camps in the Harati Highlands. Put down stupid amounts of AOE on these guys so you get as many drops as you can. 
  4. I can't tell from experience but I'm thinking it would be best to take the opposite approach in a dungeon. Dungeons may actually be less profitible using this method because the big sellable items are usually given as chest rewards. Mob drops aren't all that special (at least not in the story modes I completed) and each npc is more powerful so per drop you spend more time killing them. In my mind it's better to find a place where you increase the drop rate by having more, less powerful npcs to farm. It probably wouldn't hurt in the low level dungeons, but in higher level ones if you spend much more time per npc because your stats are low you're actually lowering your total profit/hour.

The Details

  • Armor needs to be in the Explorer's prefix. This gives 3% magic find per piece of armor.

6x3=18

  • Adding upgrades to that armor : 5x Superior Rune of the Noble, Pirate, or Traveler and 1x of the Superior Rune of the NoblePirate, or Traveler ** Look at the stats! If you like Might do 5x Pirate, if you want Power go for 5x Noble, etc. Then for the sixth rune just choose one that's NOT the variety you chose before. This will give an additional 10% Magic find.

10+15+25+10=60

  • Look for 5x Platinum Opal (or better) variety accessories and ADD 6x Ornate Opal (or better), Platinum Dabloons, or Medallian/Crest of the Traveler to each upgrade slot including back. That's 1x amulet, 2x rings, 2x earrings, and 6x upgrades total. I don't know of any back items with magic find by default, but you can give them an upgrade. Each of these provides 3% magic find. (You can find 4% on some accessories and upgrades but I don't think it's worth it).

3x5+3x6=33

  • Now for the Weapons. Look for Traveler's Weapons, they should give 3% magic find while equipped. Then add one Superior Sigil of Luck to the weapon set you plan to end on. This is a stacking bonus based on enemies downed. You must have this weapon equipped when you kill an npc to add to the stack. A full stack of 25 adds 15% magic find. 

Max of 3+(3)+15=21

30

Grand Total: 162%


162% magic find. With a max (I think) of 176% (with max values on everything I could find). Meaning you're nearly 2.6 times more likely to get a magic item per drop than you were before.

 

Happy hunting.



» Edited on: 2012-10-25 12:22:53



» Edited on: 2012-10-25 12:24:15

Awards & Achievements
Devotion Rank 20

Response:

Fine de na Sailetheach
PoX
Fine de na Sailetheach
Replied On: 10/25/2012 at 11:32 AM PDT

Since we all get individual loot tables I can see a world where we all pony up one slow weeknight and get our magic find gear on. Head out to orr and blow influence on karma boosts etc. Then just ram through the whole region a time or two. Everyone equip an AOE skill or two and just aoe spam mob after mob. I bet we could really bank on something like that.

Awards & Achievements
Devotion Rank 20
Fine de na Sailetheach
PoX
Fine de na Sailetheach
Replied On: 10/25/2012 at 12:06 PM PDT

Also, is this useful enough to count for a lore point?

Awards & Achievements
Devotion Rank 20
Curadh de na Faolchu
Arowefell
Curadh de na Faolchu
  • GW2: Quigley.9236
Replied On: 10/25/2012 at 12:14 PM PDT
  • Twitch

Good guide. It's also been pointed out in other similar threads that Magic Find also counts toward your chance to find Fine crafting materials, so you're potentially making even more money than just on item drops. I've also heard (but not tested) that MF helps with loot bags and Unidentified Dyes. Keep an eye on the events calendar. I believe there is a group that decks out in MF gear and heads to Orr to make some cash. I'm sure they'd welcome another set of AoE's. And you get a lore point for every post you make on the forums above a certain character count. I don't know what that number is yet, because I don't want to piss Fog off by running my testing tools against his website. :)

» Edited on: 2012-10-25 12:16:16

Awards & Achievements
Devotion Rank 20Valor Rank 3Fellowship Rank 10Explorer Rank 2Scholar Rank 3
Ridire de na Faolchu
SuperHeroGeorge
Ridire de na Faolchu
Replied On: 10/25/2012 at 01:53 PM PDT
  • Steam
  • PSN
  • XBOX
  • Twitch
  • Twitter

to help add to the % of mf. Having two weapons instead of one increases mf as well. Now for the Weapons. Look for Traveler's Weapons, they should give 3% magic find while equipped. Then add one Superior Sigil of Luck to the weapon set you plan to end on. This is a stacking bonus based on enemies downed. You must have this weapon equipped when you kill an npc to add to the stack. A full stack of 25 adds 15% magic find. Once you have max luck stacks switch two a weapon set of two travelers for magic find, then upgrade them with opals :). putting your MF to 168%. Then you can buy a magic find booster 50% to put it up to 218%. Then if you use Guild flags 15% that puts it up to 233%. And if your going to use Magic find to effect your Mystic forge drops, then wait till your able to access an upgraded garrison with buffs as this will also give you 20%. Putting you end Magic find to 253%. And if you use cream with boons it'll be 263%.

Awards & Achievements
Devotion Rank 20Fellowship Rank 10Explorer Rank 11Scholar Rank 3Artisan Rank 5
Curadh de na Capall
Solvarn
Curadh de na Capall
Replied On: 10/25/2012 at 02:38 PM PDT

Kooz did an event like this recently. I am literally down for loot farming or dungeon runs anytime I'm on. 80 Elementalist!

Awards & Achievements
Devotion Rank 20Valor Rank 4Fellowship Rank 9
Saighdiuir de na Fhiaigh
Cargan
Saighdiuir de na Fhiaigh
  • GW2: Cargan.5689
Replied On: 10/25/2012 at 04:40 PM PDT
  • Twitch
  • Extra-Life

Question is 162% of what? ive seen increaced chance items in most games and the increase is based on a % of the item coming up in a table. Say an iron bar has a 0.7% chance of being on a corpse, stack every magic find item you can and woot you now have a 2% chance. In the mean time you give up stats buffs abilities and become less effective as part of a team. Perhaps some one who knows the maths in gw2 might be able to add the details.

Awards & Achievements
Devotion Rank 20Fellowship Rank 9Scholar Rank 2Artisan Rank 4
Ard Tiarna de na Iomproidh Corcra
Bes
Ard Tiarna de na Iomproidh Corcra
Replied On: 10/25/2012 at 05:06 PM PDT

So, did you get your lore point? Look up at the "Book" icon at the top of the page for your current total.

Awards & Achievements
Devotion Rank 20Valor Rank 11Fellowship Rank 13Scholar Rank 1Artisan Rank 6
Curadh de na Faolchu
Ursalus
Curadh de na Faolchu
Replied On: 10/26/2012 at 02:24 AM PDT

Great post. I have been wondering how much MF you can get from various items but have not taken the time to add it all up. As to how MF affects the drops I am not sure. I would guess that the game first decides the item type to drop them figures out the rarity (if it applies to that item type). So if you have 100% MF and there is a 0.3% chance of that particular item type that dropped being a yellow it would become 0.6%. And your proportion of armor and weapons to vendor junk to crafting matts would be the same regardless of MF. So MF could turn a blue hammer into a green hammer but wouldn't turn a broken lockpick into anything but a broken lockpick. That is just my guess as to how it works. I haven't ever seen anything official about how drops get sorted out in GW2. Another thing to consider is that in a very large group it can be hard to get in enough damage to actually get a drop at all. And that would be that much harder with MF gear reducing your dmg output. I am not sure what the threshold is and whether it is a percentage of the mob's health, a fixed value by level, or what. But whatever it is, it doesn't seem to be 1 pt of dmg. So there is that to consider also.

» Edited on: 2012-10-26 02:28:46

Awards & Achievements
Devotion Rank 20Fellowship Rank 9Scholar Rank 1Artisan Rank 4
Curadh de na Faolchu
Arowefell
Curadh de na Faolchu
  • GW2: Quigley.9236
Replied On: 10/26/2012 at 06:28 AM PDT
  • Twitch

Word on the street is that, for normal mobs, you need to do some percentage of it's HP bar to get loot from it. No one is sure what this number is, and it's kind of hard to test, but it seems to be 5-10% ish. I know that if I'm at an event, and a pack of baddies comes running, I only have to fire a couple of piercing, exploding, bleed-causing rounds from my pistol (because Engineers rock) to get loot on almost all of them.

Awards & Achievements
Devotion Rank 20Valor Rank 3Fellowship Rank 10Explorer Rank 2Scholar Rank 3
Curadh de na Faolchu
Ursalus
Curadh de na Faolchu
Replied On: 10/26/2012 at 07:38 AM PDT

I suspect that is how it works for both mobs and players. Of course with a % based threshold like that, if it a zerg with 50 guys in it attacks the mob, that means at most off a given normal mob maybe 10 people at most are getting loot off it... in reality it is probably a lot less because one guy (probably the first one to hit it) might do half the damage or more. Stuff like latency would also factor in because of how quickly the mobs drop when being attacked by so many people. A couple hundred milliseconds on round trips to the server could make a huge difference. Not sure what the ideal size group for getting drops is but I would guess it is a lot more like 5-10 than 50.

Awards & Achievements
Devotion Rank 20Fellowship Rank 9Scholar Rank 1Artisan Rank 4
Tiarna de na Iomproidh Corcra
Ralcore
Tiarna de na Iomproidh Corcra
  • GW2: Ralcore.9354
Replied On: 10/26/2012 at 10:49 AM PDT

Join us on Sunday for MF and GF farming in Orr, Noon server time. Had a very solid turnout for the Cursed Shore last week, hoping to top it this week for the Straits of Devastation (lower level requirement). Great info in this thread for people looking to maximize their farming.

Awards & Achievements
Devotion Rank 20Valor Rank 12Fellowship Rank 13Explorer Rank 1Scholar Rank 4Artisan Rank 9Social Rank 2
Ridire de na Fhiaigh Buí
Susulemon
Ridire de na Fhiaigh Buí
  • GW2: susulemon.3204
Replied On: 10/26/2012 at 01:27 PM PDT

With that said, I am still fundraising for the family to have our own feast recipe for Orange Coconut Bars (22% magic find, 20% gold find) Any help would be appreciated :D http://www.gaiscioch.com/tavern/guildwars_crafting/post_44351.html

Awards & Achievements
Devotion Rank 20Valor Rank 9Fellowship Rank 10Scholar Rank 4Artisan Rank 3
Curadh de na Iomproidh Oráiste
JibbitsJr
Curadh de na Iomproidh Oráiste
Replied On: 11/01/2012 at 08:20 PM PDT
  • XBOX

Before you buy exotic magic find gear. Read this post. No theory craft, just an answer from a dev. https://forum-en.guildwars2.com/forum/game/dungeons/Magic-Find-Chests/first#post598159 Thank goodness I only bought greens ;}

Awards & Achievements
Devotion Rank 20Valor Rank 8Fellowship Rank 10Scholar Rank 3
Ridire de na Fhiaigh Buí
Susulemon
Ridire de na Fhiaigh Buí
  • GW2: susulemon.3204
Replied On: 11/01/2012 at 09:00 PM PDT

I agree with JibbitsJr, exotic magic find gears feels very much like a trap to me, I think its only for people with rooted beliefs in magic find. I thought Anet was all about against farming, they even put in anti-farming debuffs for many things to go against your prolonged farming efforts, which pissed a lot of people off. But then, they put in magic find as an attribute to make people that like to farm more comfortable, ANET.. are you really trying to discourage farming like this? give debuffs, but provide the options for MF gear?... I farmed hours and hours daily for something that was rumored to be somewhere in Malchor's Leap, but I never got it, and guess what, I had 80+ MF or something; and it WAS there before, Anet took it away and put it elsewhere. Then I was on non-MF gear and attended the MK dungeon to help a guildie out, then I walk out with a Spider bow that sold for over 30 gold on the TP. If MF only becomes useful in a long span of time, of FARMING, which it does, then anet shouldn't even have MF as an option if they want to stay true to their belief of no farming, instead they just de-buff you, invisibly. whats going onnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn ANET................... Not to mention MF doesn't affects chests, and you don't even get exotics drops anyway, for just affecting loot table of monster kills, MF is seriously the most questionable stat on gears with twisted incentives. why not have extra gold find gears then? =_=

Awards & Achievements
Devotion Rank 20Valor Rank 9Fellowship Rank 10Scholar Rank 4Artisan Rank 3
Saighdiuir de na Capall
Kalizaar
Saighdiuir de na Capall
Replied On: 11/02/2012 at 07:56 AM PDT

Hmm... it's too bad they don't make it so that killing the monster places a MF quotient on it for the loot roll and that the chest is then modified by that MF quotient attached to the boss monster that was killed.

Awards & Achievements
Devotion Rank 20Fellowship Rank 9Scholar Rank 3
[0.2031]