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Guardian Advice

Fili de na Ulchabhan Donn
Radiologikal
Fili de na Ulchabhan Donn
  • GW2: Radiologikal.5840
Posted On: 09/27/2012 at 11:38 AM
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I recently rolled human guardian and I am having survivabilty issues. I am only level 10, but I dont seen to be able to take a hit any better than some of the light armor characters I have.

I enjoy using a scepter and any off hand and I wear whatever armor drops. I am not high enough for traits, but some help on what to start with would be appreciated. Thanks in advance for any and all advice.

Vigorously hug them! - Dibs
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Ridire de na Aracos
Sal
Ridire de na Aracos
  • GW2: punter.7648
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Replied On: 09/27/2012 at 02:10 PM PDT
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Scepter is probably the worst option for dps. IMO scepter is the worst option for anything. If you are intent on using it, try with a torch and swap to a melee weapon when your enemy is close. As far as taking hits, be sure and use your virtues. Use the healing signet. Once you unlock skills that provide retaliation, protection and healing it should all be gravy. Starting out was rough for me as well, then I learned how all the conditions and boons actually performed. Combat becomes much more intuitive at that point. Above all that dropping the scepter ASAP is the best advice I have to give. Personally I love the greatsword abilities and the staff has enough range for me.

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Ban Caomhnoir de na Iolair Gorm
Daenera
Ban Caomhnoir de na Iolair Gorm
Replied On: 09/27/2012 at 03:00 PM PDT

I started with Mace and Shield. LOTS of ways to protect yourself and those around you. SLOOOOW killing things but you live!

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Lorgaire
Aidan
Lorgaire
Replied On: 09/27/2012 at 03:19 PM PDT

I also started with mace/shield until I got some additional traits etc... Guardians are in the lowest health-pool bracket, so leveraging your block and protection (-33% dmg taken) is critical. Also, learning to really dodge and interrupt mob casting can be helpful. Also, I think the healing signet Signet of Resolve is well worth the skill points. I rarely use anything else!

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Lorgaire de na Faolchu
Nostiger
Lorgaire de na Faolchu
Replied On: 09/28/2012 at 09:56 AM PDT
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Ya best i can say is drop the scepter i know its hard since u like using it but right now its pretty much only viable in wvw when sitting on top of a wall for some range. But as Daenera said learning to dodge is 1 of our biggest things. Also make sure you are poping off your virtues. The passives on them are not that great its better to use them. That was 1 of my biggest issues is in till about 30-40 i never used them i just left them on passive.

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Saighdiuir de na Capall
Kalizaar
Saighdiuir de na Capall
Replied On: 09/28/2012 at 02:03 PM PDT

Yeah it took me a while to get out of the mindset that the virtues and utility skills should be reserved for the "oh shoot!!" moments. I was rarely using them. I started using them much more often and things got much easier. I currently tend to run with staff for its utility (speed and healing, plus the incredibly wide/large cone on auto-attack for tagging things) and then I'm torn between using either the 2-handed sword or the sword/torch for damage. I can't decide between those two at the moment. In W3 the staff is especially nice when defending. Get up to the door and just spam number 1. If they start AoEing you back through the door step back a bit to fire off 2 and 4, then hop right back in. People tend to keep away from the doors when I do that. I've noticed doing this also heals allies up above the door. So far the only time this has backfired on me is someone had an ability that would pull me and knock me down repeatedly right against the door making me easy pickings for the many smaller AoE attacks they put on the door. I don't know what ability that is but it was really annoying the other night.. lol.

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Saighdiuir de na Capall Donn
Shagrotten
Saighdiuir de na Capall Donn
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Replied On: 09/28/2012 at 04:06 PM PDT
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Whatever weapon you like, use. But, MOVE YOUR FEET! If you ever played a shooter, then you know how to circle strafe... Do it. Every fight. I dodge, strafe, and roll like I'm having a seizure... It's not the most elegant way to fight, but I take little damage. I also keep my signet of resolve on auto attack when I'm in the field. Oh, I'm using the 2h sword and staff. I am a huge fan of the mace+ shield and scepter+torch.

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Ridire de na Capall Donn
Jay
Ridire de na Capall Donn
Replied On: 09/29/2012 at 08:05 AM PDT

Khangor makes a good point. You must move in this game and that's with any character I've played. Learn to dodge it will keep you alive. Learn to dodge early while everything is moving and attacking slower everything speeds up later especially in any kind of PvP, including WvW. Sword does good damage against single enemies it has some aoe if everything is stacked up right in front of you but nothing like the greatsword. Nothing wrong with the scepter you just have to move when using is, basically kite and dodge. You might not be able to use what weapon you prefer all the time while leveling if you are just using weapons that are dropping. It's a good idea to use all the weapons while you level so you get a good feel for them and see what combos you can come up with for each. Try to keep your weapons and armor within 5 levels of your current level.

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Muintir de na Faolchu
Ravenwolf
Muintir de na Faolchu
Replied On: 09/29/2012 at 08:38 AM PDT

I concur with the consensus here - ditch the scepter, pop your Virtues and learn the dodge dance. My guardian just turned 50 and I've been loving it since I rolled. We have a lot of button presses in combat and to me it always feels like I have a tool to use. Hammer, believe it or not, is a protective weapon and hits like a freight train. It's very slow like Mace though. Hammer provides Protection, Retaliation, a root in a line, a knockback and a barrier the mobs cannot cross. If a mob hits the barrier (and PVE mobs will) they get knocked down as well. There's a signet that provides -10% damage that I was using until around 40 and I still use the healing signet (arguably our best heal skill). I use a lot of meditation skills as well - they can remove conditions, turn conditions to boons, teleport you and burn mobs. If you're set on scepter then definitely use a torch with it for the best ranged potential in one package. Use Scepter 2 every time it's up and circle strafe with Scepter 1 on auto-attack. Use Torch 4 when the mobs are close or throw if you've got a ranged mob. Torch 5 is just cool - use it when mobs are in range. Above all, have fun with it. RW

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Seaimpin de na Ulchabhan
Dirkdaring
Seaimpin de na Ulchabhan
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Replied On: 09/29/2012 at 09:24 AM PDT
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Granted i`m not 80 on my guardian and only 72 but i do ok on him . For pretty much all my lvling i have used great sword , and either Hammer as alt weap, or sword /focus . i tend to switch it up a lot . For armor i used power /perc armor with a set of power vit rings jewelry , i made but used the rings etc from 25 till 70 lol finaly made a 70 set . At 72 i am running the Knight set of armor for the added toughness . If you look in this forum section about mid way you will see a post i posted pre launch called THE ULTIMA GUARDIAN BUILD . that post contains a link to a post in the GW2 GURU guardian pvp section , however it is still the best guardian guide i`ve seen so far and worth reading using etc . it was bugged and link wasn`t working , but thats because the org poster was revising it and he reposted it a couple days ago with new changes since they adjusted a few ablities . so works fine now . He breaks down each ablity, viture, all the trait trees and each trait in it as well as every weapon combo as far as sword shield , secpter focus etc and playstyles . he also gives like 8 or so diff types of builds based on what you may want to do , as far as playstyle . at 72 i still browse it as well as the forums . the best forums for GW2 are the GW2 Guru fansite . i am there daily looking for more info on my classes and using their data base for crafting recipes etc . here is a link to the post to save you time . http://www.guildwars2guru.com/topic/67044-tome-of-conquest-guardian-competitive-pvp-guide/

» Edited on: 2012-09-29 09:28:55

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Caomhnoir de na Capall Corcra
Lotapias
Caomhnoir de na Capall Corcra
Replied On: 09/29/2012 at 09:40 AM PDT

I use to feel the same way about the scepter however my views have recently changed and I now find it one of the most valuable weapons in a Guardians arsenal. Now if all you are doing is running open work PVE it is weak, but where it really pays off is when you are doing dungeons or epic mobs. Almost all dungeons, dragon and epic mobs require range and a lot of dps. I can maintain as much ago with my scepter as an Elementalist does with their fire damage. The damage produced has a contant base of 365 and then you throw in the option 2 AOE damage and the occational option 3 chain you will find the mobs chasing you every time. When they get close I pop Option #5 on my shild to protect myself and then switch to the Great Sword, take a couple of swipes, dodge away and then back to the scepter. When using the Great Sword do not just stand there toe to toe, move around them in a circle, especially when fighting Vetern, champions or other mobs (except dragons-NEVER stand behind a dragon). Mobs in this game do not turn as fast as you can and you can often get behind them and really lay into them. When in open world PVE I use the shield/sword instead of the scepter. The torch is to weak for any serious damage and I find it gets me killed more often than not. One of the great things about the sword is the #2ability that allows me to port to the mob. You add the skill point Judges Intervention ability and you can stay close at all times. Use that shield...both of them. I find it really confuses the mobs when I use the shield option #5 to smack them away to quickly follow up with the teleport skill Judges Intervention option. That way you come out of a crouch and then smack them with a burn to follow up with the #2 sword option. My lvl80 guardian has 14,985 hitpoints and while I do not know where that ranks to other classes I have found it to be pretty close to the lvl80 warriors I run into or party with. Power and Precission does not work for a Guardian as it does for a Warrior. A few weeks ago I sat down with 2 very good lvl80 warriros, bought the same gear, same rune, stone and traits as them as I lacked the Power/Precission that they could build to. No matter how I tried my Guardian could not get there. While I can come close I find I am about 1k less than they can get to. I believe this is because of the way the Guardian uses those traits. The secret to staying alive with a Guardian is to contantly move move move, circle that mob, dodge and do not stand still for a slug fest. Oh and WATCH OUT FOR THE RED CIRCLES!!!!! See you in GW2

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Tiarna de na Iomproidh Corcra
Ralcore
Tiarna de na Iomproidh Corcra
  • GW2: Ralcore.9354
Replied On: 10/11/2012 at 10:02 AM PDT

Guardians actually have a very low health pool, compared to some other professions. The trick to keeping your Guardian up is damage mitigation, and healing. You have a LOT of little, passive heals, and some +healing will go a long way towards keeping your health capped. Stack Toughness, Healing, and Power and you will find you're able to take hits better, and kill your target faster. As mentioned, Dodge is very useful and a necessity...don't waste it on a basic attack though, hold out for when your target starts an animated attack...dodge those. Also, 5 on the Greatsword is not just for pulling in a bunch of mobs for an AoE burn (which is super fun and effective by the way) but it also interrupts mobs upon the second use of the skill (the pull part). Number 3 (now) on the Greatsword is a leap, and this is like an extra Dodge, as well as an interrupt. Between basic dodge, leaps, interrupts, and passive heals (along with your active heal ability...the base one leaves you invulnerable while you heal which is awesome), there is really no single or even small group of mobs that should be able to take you down (at comparable level of course). Also, the circle straffing method cannot be stressed enough. I do this constantly, its a habbit now, and I take FAR FEWER hits than I would if I were to just stand there. And yes, yes, yes, use your F1, F2, and F3 abilities...they can turn the tide of any battle.

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Caomhnoir de na Fhiaigh Gorm
Mulch
Caomhnoir de na Fhiaigh Gorm
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Replied On: 10/11/2012 at 01:32 PM PDT

I'm using hammer a lot for regular pve now, after the retaliation nerf to greatsword. Hammer is fun. I think a guardian should always carry a scepter and staff, even if not equipping them, because some situations they'll be nice to have. On world dragon fights I just scepter at range, never get hit. It's not great damage, but it's ok, and let's face it, a dragon fight always ends in a win. For teen level pve, I think the key is to circle around the mobs mostly, dodge when you need to.

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Caomhnoir de na Fhiaigh Corcra
Hex
Caomhnoir de na Fhiaigh Corcra
Replied On: 10/11/2012 at 03:45 PM PDT

My guardian is level 16, and I level with an Engineer as a duo. I use sword/shield if the mobs are hitting hard, and I need to keep them off the engy. I cycle virtues and make sure he has the benefit of them, especially aegis. I use my signet to weaken the mobs and buff us as well, and speed boosts help with kiting. I then switch during the fight to hammer and use that for AOE and CC. My health rarely drops as most of the damage is mitigated, and I dodge a lot. This could be because I am not playing on my own, but we kill mobs 4 levels higher than us, and can duo champions but it takes a very long time and a lot of kiting and some luck! Sorry I cannot give you any solo tips but that is how we have done it so far.

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Curadh de na Aracos
MarkosMartong
Curadh de na Aracos
Replied On: 10/30/2012 at 01:28 PM PDT
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Just came to this thread...My guardian is level 26. I'm mostly doing my class quest in PVE and random hearts/events along the way. Primarily I WvW and the range the scepter/shield is my weapon of choice along w/ a staff. I basically try to serve in a support role. It seems I have more tools for damage mitigation/healing than I have with my ranger and mesmer. All classes require some level of movement/dodging but, not as much as mesmer or even ranger (when the mob/opposition is on you.) Overall, Guardian has been a lot of fun to play.

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Ban Caomhnoir de na Fhiaigh Donn
Gloria
Ban Caomhnoir de na Fhiaigh Donn
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Replied On: 10/30/2012 at 04:24 PM PDT
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Hey I just thought I would put in some words of what I did when I first started out as a Guardian, I mainly used the great sword and scepter/shield and traited precision/toughness/vitality which helped my survivability a little bit but you really shouldn't be standing there and taking hits and start to learn to kite. Also try to take advantage of using both weapons like I used a scepter to pull mobs and then switch to GS to dps them and then switch if things got out of hand you could also try the hammer as well - I'm now 80 I've started to use more of the hammer with scepter/shield or staff setup as they are pretty useful in dungeons. I also picked the signets first over the other skills and also take advantage of f1, f2 and f3 - make sure you use them frequently.

» Edited on: 2012-10-30 16:26:32

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Lorgaire de na Faolchu Donn
Cruislander
Lorgaire de na Faolchu Donn
Replied On: 11/02/2012 at 02:07 PM PDT

The first character I rolled and the first character I took to 80 is my Charr Guardian. I cycled through so many builds, looking for that good balance between heal and damage, melee and ranged, and offense and defense. I settled for this build. Traits: Valor 30, Honor 30, Zeal 10 This gives me + 300 to Toughness, Critical Damage, Vitality, and Healing Power. What do the traits in these 2 trees give me? I have 2 builds from these trait lines that I bounce between depending on the party composition and whatever fancy that takes me. --------------------------------------------------------------------------------------------- Meditation healing: meditation mastery gives me 20% faster recharge for meditations while Monk's focus heals me whenever I use meditations. The heals from Monk's focus is no joke, when I started this trait line when I was 70s, meditations were healing me for 1k+. Now that I'm lvl 80 with 1400+ healing power, it heals me for 2400+ per meditation. Utilities: #7: Judge's Intervention: aside from healing me a lot, it is a teleport + burn + AoE. #8: Contemplation of Purity: aside from helaing me a lot, it breaks stuns and converts conditions into boons. I often interchange this with "Save yourselves!" but this one recharges quicker and heals faster. #9: Smite Condition: reacharges in 16 seconds because of Meditation mastery, and cures 1 condition. This skills saved me many times, bringing hp back from the brink because of Monk's Focus. As a whole, the skills I chose for Meditation healing allow me a modicum of damage while keeping my Guardian free from conditions, and heals him for a lot of HP which enable him to stay in the fight longer. Smite condition also deals AoE damage, stronger when you are suffering from a condition. This is also my go to trait build for WvWvW, because it is a chaser build, conditions remover, and uber heals which makes him very hard to kill and hard to escape from. This trait line is also has an allowance for what weapon you use. For the 2nd major trait, I often use Retributive Armor, which grants 5% of toughness as bonus to precision. It is not much, but it is a nice buff for more crit, which synergizes with the +300 crit damage that Valor gives at 30. Another option is Defender's flame which grants 100% chance to burn attackers when blocking. It can also be Honorable shield, which grants +90 toughness and 20% faster recharge for shield skills, for when I feel tanky. It can also be Mace mastery that adds 5% to mace damage, or Glacial Heart which adds a chill AoE effect to hammer crits. -------------------------------------------------------------------------------------------- The 10 Zeal meshes with these traits well, because you can trait to add 10% more damage to burning foes (which goes well with Defender's Flame and Judge's Intervention, Virtue of Justice), or trait to add vulnerability when you immobilize a target (Hammer #3 skill, Scepter #3 skill). For when I feel like it, Zeal 10 also gives me access to Spirit weapon mastery, which gives 20% faster recharge for Spirit weapon skills. --------------------------------------------------------------------------------------------- Boon Healing: Guardians love to buff allies, from shouts, traits, active virtues, and their symbols (will talk about this later). Valor 30 and Honor 10, and if you distribute 5 points from Zeal 10 to Virtue 5 or flat out change it to Virtue 10, will allow the Guardian to apply a LOT of boons. There is a formula for the heals per boon and a lot of other things, I encourage you to search and read them. The key traits to boon heaing are Altruistic Healing (Valor 30) which heals you for EACH BOON you apply to allies (Guardian included, since you count as an ally)and Superior Aria (Honor 10) which grants 20% faster recharge for shouts. I dunno if this is accurate, but I also read that Altruistic Healing doesn't trigger for adding stacks of existing boons, meaning you heal for each NEW boon that you apply, not for stacking duration or intensity of currently applied boons. Utilities: #7: "Hold the line!": grants regeneration and protection to allies within 600 #8: "Save yourselves!": grants ALL THE BOONS to the guardian, breaks stun #9: "Stand your ground!": grants stability and retaliation, breaks stun The build is pretty, basic. You need healing? Pop a utility skill, usually "Hold the line!", because it grants regeneration and protection, usually followed by "Stand your ground!" which adds stability and retaliation, which totals to 4 boons. You need a lot of healing RIGHT NOW, then pop "Save Yourselves!" which applies 7 boons (which includes regeneration). If it does work for every NEW boon you apply, then it is better to not be redundant with the boons. Weapon choice is very important for this build, unlike the meditation build which can be used for any weapon. This build shines when used with weapons that grant boons, namely: Greatsword: chain 3 of #1 skill grants might and #4 skill grants retaliation to allies on the symbol. Hammer: chain 3 of #1 skill applies a symbol that grants protection and when comboed with #2 skill, also applies area retaliation Staff: #3 skill applies a symbol that grants swiftness and damages enemies, #4 skill applies might and heals all nearby allies Mace: #2 skill applies a symbol that grants regeneration and damages enemies Sword: Valor's 2nd major trait is as flexible as that of the Meditation Healing build. Virtue 5 opens minor trait that also grants a boon to allies when using the active skill of the virtue: Justice = might, Resolve = regeneration, Courage = protection. Of course you sacrifice some of the damage synergy, but you open up other avenues for granting boons. As a Charr, we have a racial utility "Battle Roar" that grants might and fury. I sometimes use this instead of "Stand your ground!" for more damage. --------------------------------------------------------------------------------------------- Honor 30 also has other options aside from supporting the boon heal build with Superior Aria. I often go for the Symbolist build, traiting Symbols last longer, Symbols are Larger, and Symbols heals allies. This meshes so well with Mace, Hammer, and Staff because they have skills that constantly and reliably apply symbols (as mentioned above). This adds healing to symbols which already grants boons and damages enemies. :D Honor 30, 2nd major trait, can also be traited to grant a 20% faster recharge for 2 handed weapons with Two Handed Mastery, or granting might when you crit with Empowering Might. 3rd major trait can be Battle Presence, that grants the passive regen of Virtue of Resolve to all allies nearby. Honor's 2nd minor trait also heals whenever you dodge, so that is another bonus heal. :D --------------------------------------------------------------------------------------------- With these builds in mind, I geared towards Cleric, increasing my Healing Power, for both my weapons and armors. I usually run with a greatsword, staff, hammer, scepter, torch, mace, and shield in my arsenal so that I can plan ahead or switch weapons when a particular combination does not work, which is very rare, because I often win during battles of attrition because of my insane heals. If I am more damage minded, I go meditation + greatsword. Support = boon + staff. Damage soaking = boon (which can remove conditions with Honor 30, shouts converting conditions to boons) + mace and shield. It is a pretty flexible build, and I like it very much. :D

» Edited on: 2012-11-02 14:11:31

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Caomhnoir de na Fhiaigh Gorm
Mulch
Caomhnoir de na Fhiaigh Gorm
  • ESO: @mulch
Replied On: 11/03/2012 at 11:21 AM PDT

I really like altruistic healing, too, but it takes the level 60 trait book. Another aha moment for me, like mentioned above, is realizing that I could F1 a lot more, at least once per mob, which gets a big burn and a blind.

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Ridire de na Fhiaigh Buí
Susulemon
Ridire de na Fhiaigh Buí
  • GW2: susulemon.3204
Replied On: 11/05/2012 at 10:23 PM PST

It's weird but, a torch blocks way better than a shield, try that and you will rarely die. Shield only look better, in reality it's long CD makes it really unfavorable in many cases, it performs better with a team but even then... sigh :(

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Fine
Doomclaw
Fine
Replied On: 11/07/2012 at 12:47 PM PST
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Something strange I have noticed is that scepter works perfectly fine but I was trying to use scepter/focus or scepter/torch cause it seemed more feasible for me and then mace/shield cause it made sense, but honestly I did far worse with that setup than I did when I swapped it around to: scepter/shield, and mace/focus or torch. You may think that would be exactly opposite of what you should run, but trust me it works. They both synch well together and the mobility and overall adaptiveness of those combos makes them ideal in dungeons when it's not feasible to use greatsword or staff (staff is my favorite <3 but I eventually swallowed my pride and learned some new weapon combos lol). All that being said, what others mentioned above helped a ton too, getting your dodges down (and using endurance sigils makes a HUGE difference), and popping those virtues instead of saving them. I think thats honestly the hardest part of learning a guardian because from past games we might have played we're used to very low mobility with our heavy armors aka "tanky characters" but you can't play it that way here or you'll wind up a professional floor inspector. if you really want some good trainign with it, go to an area you get scaled down in cause usually it makes it twice as hard cause their downscaling goes overboard sometimes. When you get good with that, start practicing in the easier dungeons. The more you do it the easier it becomes trust me. :)

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