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New ranged only warrior build awesomeness - A comprehensive guide

Caomhnoir de na Fhiaigh Gorm
Radgasken
Caomhnoir de na Fhiaigh Gorm
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Posted On: 09/25/2012 at 11:50 PM
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Wall of text follows, beware (it's good though).

Alright, here is the build:

http://gw2skills.net/editor/en/?fIIQJAUTjgOpwJPWPMRCEThi4oIJCQ1j24OkjUhzA;TwAg1Cuoay0koJbTumkNtqYUxpiXFA

 

Bottom line, this build allows you to put out a lot of ranged damage focused on bleeds and burning.  Due to design limitations on condition damage, this build is ineffective for large group boss fights, but excels mightily in 5 man dungeon, wvw, and spvp play.  I've experimented a lot with this build tweaking around the right mix of skills and I believe it's very efficiently put together.

If you're working with random bits of gear, I think the sweet spot for this build is about 45-55% base crit chance (about 1800-1950 precision) and something over +1000 condition power.  There's no need for +crit damage (already 30% traited) or +power, but any vitality or toughness you can squeeze in is always good.  Remember though, you're now ranged dps.  You're fairly tough RDPS though... your heavy armor and moderate natural health pool allows you to ignore toughness completely and still take hits like a medium or light armored foe that invested moderately in toughness.  However, be mindful of your tanking weakness and focus on tactically positioning yourself, dodging intelligently, and avoiding close encounters.

 

Skills:

Rifle - Your bleeds do 96 per tick with no buffs, and up to 116 with might from FGJ and Signet of rage (you should be able to have 3-11 stacks of might up at all times even solo).  Your autoattack bleeds last 9.5 seconds, and your crit proc bleeds last 8 seconds and you should crit about 60-80% of the time meaning every other autoattack shot is good for 2 bleeds instead of 1.  On a dungeon boss solo, this rifle setup can stack up to about 20 sustained bleeds just with autoattack (about 2200 dps just from bleeds).  The autoattack itself hits for about 300 regular, 500-600 crit, and the burst hits for 5k to 6k crit (I always seem to crit, but I'd imagine 3k normal).  Burst skills costing less trait gives you at least one adrenaline bar filled at all times while fighting, and berserker's stance is the key to either keeping it full for +9% crit chance and +12% damage, or bursting much more often.  With a 5.5 sec snare on an 8 second C/D and rifle butt 12 sec C/D to knock away meleers, this is your ideal weapon choice for 1 on 1 fights or focused single target dps.  This is also amazing for choke points since your rifle shots "pierce" meaning they go through to targets beyond the first one they hit.  You can effectively hit many piled up or coming through a choke point.

Longbow - Longbow is all about the burst skill that makes the fire field.  With this setup, your burning will will inflict about 600-700 per tick.  Your fire field will last 8 seconds and pulse about 5 times (usually critting and adding bleed from your sigil) each time applying a 2.25 second burning.  If someone or something stands in the field for the whole 8 seconds, he would suffer about 12400 damage JUST from the field itself (2000 from pulse direct damage, 3-4 bleeds for 2600, and 12 seconds of bleeding for 7800).  A big game changer here is berserker stance...  it quickly fills your adrenaline bar so if you're not firing much, you can still launch burst skills regularly, and if firing arrows regularly, you can effectively keep your power fire field up and running about 3/4 of the time!  That's huge in WvW for siege and countersiege.  Arrows fire 2 at a time, so that's 2 chances for bleeds off crits each autoattack allowing you to sustain about 7-8 bleeds with autoattack alone.  The #3 burst skill isn't as huge without high power, but still does 2000-3000 damage and blast combo finisher (AOE 3 stacks of might in your fire field).  The AoE blind is nice for groups.  #2 Fan of fire is great for someone in your face as you will hit them with all 3 arrows for about 1000 damage plus 7 seconds of burning for 4500.  This shot also pierces through lines of defenders.

*Note - I've tried swapping out to various other sigils, but the crit proc bleeds (earth) perform the best with this build by far.

Slot skills - Like I've said, berserker stance is awesome, especially with longbow, click it at the start of a cold fight with no adrenaline, and within a few seconds, you're not only firing your burst, but you've got a big chunk of your next one refilled as well.  FGJ is a great perosnal buff and good for group utility.  Signet of Fury is essential not only for crit chance and dps, but also for the swiftness to get places (or get out in a hurry) without having to slot a warhorn.  With the signet C/D reduction, you can keep signet of Fury up 3/4 of the time.  Fear me is great in pvp, but I swap it out for On My Mark for PvE.

 

Tactics:

Stay off the front lines.  You have 1200 range with all skills, and little healing ability, so use that range to your advantage to avoid taking much damage while still doing high DPS.  In close quarters with several enemies, go longbow and burst away.  I generally like to start off fights with longbow burst, #3, root (if necessary) then blind.  I'll then switch to rifle autoattack for sustained dps, and back

With a combination of kiting, condition removal on your heal, rifle butt and Fear me, you have moderate utility to keep meleers back and continue to pelt them with dps.  For better defense, you can swap stomp, endure pain, or signet of stamina in for FGJ, but this will lower your overall dps by about 5-8%.

In WvW siege, swich to longbow and keep bursting.  You should be able to keep the walls on fire with about 70-80% uptime.  Spam longbow #3 on any siege equipment as it does high damage to objects (not to mention players on walls).  When all enemies on the wall are obstructed, I just shoot the door for adrenaline, and spam berserker stance with longbow #3.  If you stand right next to the gate, your Fear Me and longbow #2 typically go through the door.

In keep/tower defense, start with longbow for burst, #3, #4, then root someone in the field and mow them down with rifle.  Alternatively, mow someone down with rifle first, then use their body as a magnet to keep players coming into your flame field.  Under heavy assault, just do your best to poke out and burst and longbow #3 the gate attackers while ducking back and healing.  If you clear enemies of the gate, stay on the wall while others push out as fire support.  I recommend NOT manning any siege equipment (leave it to others) as you already have elite ranged dps, and don't tank well enough to stay in one place forever.  If you get pulled off the walls, use Fear Me, and dodge roll twice towards the gate to get back in and heal after the dodge rolls and signet of Fury if not active.

 

Gear:

For SPVP, I'd build as shown, but I recommend Superior Runes of the Nightmare instead of Undead.  Since those aren't available for PVE/WvW, I did the build with Superior Runes of the Undead (pretty cheap for these on the TP btw).

For regular gearing, Rampager's and Coral gear is the norm (Precision, Power, Condition), but you can make yourself much more effective by diverting about 200 precision (assuming you're in exotic) and as much power as possible into vitality, toughness, and more condition damage.  The most efficient way to do this is to swap 1-2 pieces of jewelry to Chrysocola (Condition, Vitality, Power), and/or buy weapons or armor with Condition/Precision/Toughness (several sets out there on the TP for fair prices).  For example, wearing all Galrath armor instead of Rampager's, and swapping in a chrysocola amulet for a coral amulet, you effectively sacrifice 206 extra precision and 224 power to gain 224 toughness, 127 more condition damage, and 79 vitality.  I wish there was more options to gain vitality via gear, but there aren't, so I recommend stocking on food with +100 vitality, and +70 toughness.

 

Melee option:

If you have a need to melee or find yourself PVE farming with this build, I recommend going longbow with sword/axe with one bleed crit rune on the sword, and a crit proc rune of your choosing on the axe (blood, fire, rage, etc.) or a sigil of corruption.  Sword autoattack and burst have innate bleeds, axe #4 furies, and axe #5 hits very fast with lots of crits for more bleeds.  Also, since your rifle is secured, you can switch your Arms line Master trait to something more useful (I recommend Rending strikes for vulnerability on crit).  Keep in mind though, you're pretty squishy and not made to tank melee.

 

Well, that's all I got.  I spent pretty much the whole night putting this together and fact checking bits and pieces of it as further questions came up.  Let me know if you guys have any questions or feedback!



» Edited on: 2012-09-26 20:09:47

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Response:

Caomhnoir de na Fhiaigh Gorm
Radgasken
Caomhnoir de na Fhiaigh Gorm
  • GW2: Radgasken.9586
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Replied On: 09/26/2012 at 01:46 AM PDT
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Alternative build sacrificing a good chunk of the DPS to include shout healing utility: http://gw2skills.net/editor/en/?fIIQJAUTjgOJvNPWPMxBkjikIAVKgD7I94MQj0A;TwAg1CuoKyUkoIbRuikFtqYUxpiXFA With this build, your shouts heal, give adrenaline and have reduced C/D, but you lose your bonus crit and damage for high adrenaline, and you lose the cheaper bursts. The original build above is for more of a pure RDPS min/max build, however, sacrificing about 30% of the dps or so to move into healing shouts with this build may prove to be worthwhile as you have 200 more vitality and can sustain yourself alive longer with more healing off shouts. You may not be able to keep the longbow burst up as consistently (can still use shouts to bump up adrenaline), but you'll be better equipped to stay alive and keep them coming. Gear-wise, I'd go with Galrath's armor still, coral rings/ears, and chrysocola amulet as described above, but I would switch out the armor runes to Superior Rune of Lyssa (great synergy here) and use Shaman weapons or another Vitality/Healing Power/Condition Dmg type weapon instead of Rampager's to add a little healing power and vitality. Food-wise, I'd have one set of food with vitality, toughness, regeneration and/or healing power, and a stack of food with precision/condition dmg so you can use whichever is best suited for your situation. The build shown in the link above isn't completely in line with this stat-wise, so just imagine about 250 precision moving into healing power and condition damage and base crit rate at 48%. This build is a bit more well suited to melee with the higher vitality and healing, so sword/axe + longbow as described above is an option.

» Edited on: 2012-09-26 02:06:52

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Ridire de na Iomproidh
Xanissary
Ridire de na Iomproidh
Replied On: 09/26/2012 at 10:18 AM PDT
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Thank you so much for this detailed build Radgasken. I can't wait to try it out tonight. I love the ranged capabilities of the Warrior and use them constantly in WvW. Up till now my builds have been more of a hybrid between hammer and rifle or longbow so I am looking forward to try a build focused specifically on RDPS. I have a question about your choice of Sweet Revenge in the master trait slot of the Discipline line. I find that I very rarely have time to get Vengeance off during most PVP encounters due to the 6 second activation cooldown. Usually get stomped before this skill is available, unless I am away from the action when killed. In that case I can usually count on a rez or heal myself up with the downed heal #4 ability. Thrill of the Kill, Inspiring Shouts and even Signet Mastery seem like they would be better choices to me. What was your reasoning on the selection of Sweet Revenge vs. the alternatives? Appreciate the work you put into this!

» Edited on: 2012-09-26 10:36:29

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Caomhnoir de na Fhiaigh Gorm
Radgasken
Caomhnoir de na Fhiaigh Gorm
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Replied On: 09/26/2012 at 08:07 PM PDT
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Xanissary, I thought the published build used signet mastery for signet of rage C/D reduction... sweet revenge never seems to work as intended... I updated the OP link... thanks.

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Muintir de na Sailetheach
Harbard
Muintir de na Sailetheach
Replied On: 09/27/2012 at 10:48 AM PDT

Perfect timing! I was just about to come up with a ranged build for WvW =) Thanks for sharing!

» Edited on: 2012-09-27 10:49:26

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Muintir de na Sailetheach
Harbard
Muintir de na Sailetheach
Replied On: 09/30/2012 at 08:49 AM PDT

This is what I do to get around 750-800 burn damage and decent survivability. It's not as obviously powerful as big crit builds but it's definitely good and fun! Your eyes are gonna sparkle every time you seen a zerg in a choke point. It just sucks that bow 3 doesn't burn as the tooltip says, or am I missing something? This is weaker on the crit side of things, but has a bit more burning Traits: 0 30 30 10 0 I found out that traiting for toughness is a lot better (and easier) than getting it from gear, because there are very useful traits to keep me alive and running when chased by a an angry invader mob and to keep me at the wall (either attacking or defending. +200 tough when controlled and auto Shake It Off and Endure Pain. I found out the slower weapon swap and adrenaline building is not a big deal for the way siege works most of the time, so, as in real life, I have 0 discipline :P Runes: I fight a great deal underwater on WvW, cause I love bay sieges, so I'm using superior krait runes (dirty cheap, 5s)since they give longer bleeds and 100 power underwater, and bleed sigils for my underwater weaps. The sixth krait rune goes on breather. For my helm i just use a +condition single unmatched rune, since 5 krait gives you all the condition the set gives. Sigils: Sigil of battle: +might on swap for both weaps Utilities: 1:Might Signet 2:For Great Justice (these two coupled with elite signet stack up condition damage via might) 3:Endure Pain (on the ground, to make into sieged keeps or to run from zergs) Quickness Stance (on wall, to stack up bleeds and finish off runners) Adrenaline Stance (on wall, extra adrenaline for bow F1 if I'm not building it fast enough) Gear: I prefer carrion gear over rampager, because high crit chance is easier to get via buffs, while vitality is much needed in WvW. I have 27k hp and decent toughness. So I suppose that's better. Maybe you told them and I missed it, but Orr karma vendors have some +CONDITION +tough +precision gear. I wear some of those pieces, but I don't like giving up power over precision. Playstyle: Run with the zerg, seek sieges and vantage points, burn them out, root runners and finish with rifle. Always combo field+blast to give your zerg area might while mowing the enemy zerg to ashes. Your field works best when zergs are engaging, because it's a huge circle with inconspicuous FX, which means they won't notice when they're inside of it with a huge zerg to worry about. It's also very good to intimidate the enemy zerg and gain ground over them. I particularly love this tactic power. Because it's not just a red circle, it's a huge-ass red circle that hurts significantly. As Rad suggested, sometimes when i'm sick of the rifle (never get sick of longbow!) I also switch to sword/axe with bleed sigils. Good to reach, lock and mow runners down. When two zergs collide, i like to throw burn/blast for might/aoe dmg switch, leap and whirl for extra burning, a total of 3 combos in a row. Need full adrenaline bar though. While less exciting, sword/warhorn is a lot better in this scenario though. Both for escaping, charging and reducing the opposite zerg effectiveness and getting rid of slowdowns while escaping.

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Caomhnoir de na Fhiaigh Gorm
Radgasken
Caomhnoir de na Fhiaigh Gorm
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Replied On: 01/25/2013 at 02:12 PM PST
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Bumping this build based on a request in guild chat. Still one of my favorites for my warrior.

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Ban Finsceal de na Iolair
Morigana
Ban Finsceal de na Iolair
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Replied On: 01/27/2013 at 01:27 PM PST

Thanks for this. I usually play ranged classes that can do a little melee if the "need" arises. I already ahve a level 80 necro and engy - and my ranger is over lvl 70 and I'm looking for another profession to branch off in. I tried playing a thief but I am a terrible stealther and hate too much melee which is where they are most effective from what I see. I think I might give this ranged warrior a try. Thanks for the great details!!!

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Saighdiuir de na Capall
Narco
Saighdiuir de na Capall
Replied On: 01/27/2013 at 03:11 PM PST
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I may at some point buy another slot. I tried the ranged warrior and wasn't sold first time around. I felt a bit silly in plate armor blasting things from range, so I deleted and went back to my Engineer.

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Ban Finsceal de na Iolair
Morigana
Ban Finsceal de na Iolair
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Replied On: 01/27/2013 at 08:48 PM PST

Well, through 10 levels I have come to the conclusion that I don't care if I look a bit silly. I feel like a better armored ranger without worrying about a pet. I actually use mostly the rifle - recharges on the skills seem to be pretty kick and I like fifle but for keep things at range. I will keep going with it and see how it plays out, but first impressions were favorable - I like it better than the Thief I was trying to build.

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Caomhnoir de na Fhiaigh Gorm
Radgasken
Caomhnoir de na Fhiaigh Gorm
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Replied On: 01/28/2013 at 10:34 AM PST
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Just an update everyone... this build works even better with optimized PvE gear than SPVP gear... with the combination of rare veggie pizza's, galrath's armor (Cond Prec Tough), CPT specialized weapons, and chrysocola and CPT jewelry... this build is amazing sustained dps. Right now I'm rocking anywhere from +1400 (minimum with no boons, no food) to +1998 condition damage (rage signet, FGJ, and rare veggie pizza and master tuning crystal). This means My bleeds are doing over 140 per tick with +40$ duration off the food. The longbow burst I can't parse numbers on, but it should be proportionally higher than planned at around 15k to 20k for the duration of the field. If you've ever farmed Karka's, one solitary longbow burst (combustive shot) is enough to drop a Karka to 20% health when the burning stops... it's pretty ridiculous. I can keep the fire field up at least 75% of the time, and in some situations, I can keep it going permanently. Stats Power: 1094 (Power is worthless since damage is condition and proc based) Precision: 1764 Toughness: 1564 Vitality: 1066 (noted weak spot, but good toughness, 2 ranged weapons with good CC mitigates) Attack: 2171, +1400 to +2000 condition damage Crit Chance: 44% base, 64% including fury which is constantly maintainable. Armor: 1775 Health: 19872 base (WvWvW success upping it to 21,263) Gear Armor - All Galrath's with Superior Rune of the Undead Weapons - Final Curse and Axiquiotl Jewelry - One exotic (colossus fang CPT), rest rares with exquisite coral and chrysocola gems. Consumables - Rare Veggie Pizza, and Master Tuning Crystals, both about 3-4s each. Combined effect of about +200 condition damage and +40% condition duration. All items were obtained through the trading post and reasonably priced for their rarity. If you have questions on the specifics of the build or playstyle, feel free to ask. Also, read the detailed post at the top.

» Edited on: 2013-01-28 10:35:41

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Ban Finsceal de na Iolair
Morigana
Ban Finsceal de na Iolair
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Replied On: 01/28/2013 at 02:25 PM PST

Well - played it to level 15 last night - was kiting Veterans higher level than me that I had trouble with on my Ranger and my Engy. But... I may have learned the game mechanics better by now than I did when the game launched. I still have the same feeling though - Ranger without pet - more armor. So will keep going ... and thanks Rad for the update. I so forget to eat food and use tuning stuff like crystals and sharpenting stones. Even with my level 80's I forget this stuff... I so want an added sidebar for consumables - just a small one - but that is my hope for the future.

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