This article is about the home and love I leave behind but I believe it is also about all our hearts living in the dreams and fantasies between the world of real life and imagination! I hope you all enjoy it.
Thank you,
Tuz
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This article is about the home and love I leave behind but I believe it is also about all our hearts living in the dreams and fantasies between the world of real life and imagination! I hope you all enjoy it.
Thank you,
Tuz
It made me sad :(
I had such high hopes for Vanguard - being an avid EQ player for so long and I was even in the early Beta and expressed great optimism for the game to all my friends who had also been in EQ (and several still were). I played it for quite a while after release but left once I realized that Sony wasn't going to keep it going in the direction that the original dev team had envisioned - at least from what I read and saw.
But you are right - hopes. dreams, fantasies all dwell within each of us... and we just need to keep them alive to thrive. As long as when one dream either dies or comes to fruition it is replaced with another one - then we will keep moving forward and keep feeling alive.
Thanks for sharing!
It might live on: http://vgoemulator.net/
This game had so much potential even after Sony picked it up, but it just never got enough developer and cash support to really keep it going. When it went F2P it got a huge influx of players, so the interest was there, it just didn't have the backend support. It's too bad - imo Vanguard was the epitome of what MMOGs should be and still holds the top spot in my favorite MMOGs of all time.
Back in the early 90's, a man developed a "bagless" vacuum design and knew it would revolutionize the home cleaning market. He approached Hoover with the design, asking if they'd be interested in buying/investing in it.
Hoover said "No.", because most of their profits came from bag sales, rather than from sales of the actual vacuum units, and to invest in a "bagless" technology was detrimental to their business model.
That man's name was Dyson.
Fast forward ~20 years and the former CEO of Hoover (at that time, who was involved in that decision) said that he laments not buying the Dyson design and parking it forever on a shelf in some forgotten warehouse.
SOE basically did the same thing with Vanguard. It was doomed to the shelf from the start, once SOE got their money back. I'm disappointed that Brad did what he did with Vanguard, but money is money when its all said and done. Personally though, I hope he stays out of the business, because I'll never trust another game that he's involved with.
Vanguard is a wonderful game and many friends will be missed.
Here is something from Massively.com Saying Farewell to Vanguard!
http://massively.joystiq.com/2014/07/24/the-think-tank-saying-farewell-to-vanguard/
Always sad when an online game goes, because it's like a genuine death.
I have dozens of my favourite old PC and console games that can always be pulled out every now and again and played anew whenever I get nostalgic. I've moved on, but there's comfort in knowing they are still out there and I can always go back for a visit. When an online dependant game goes, it's pretty much gone and there's no going back. All that's left is the memories and whatever screencaps, videos and articles that survive over the internet.
I've never played Vanguard, but I remember the fall of Warhammer Online 7 months back hitting me harder than I anticipated for the above reasons and can sympathise. I can only imagine it hits that much harder in a world that allowed you to actually create things within the game.