After playing Lancer and Pugilist a bit more in dungeons. I've decided the positional damage thing in ffxiv is a PITA so far...
I have lancer & Pugilist to 17 so I will review the positional skills they have at that point.
Pugilist:
- True Strike - Delivers an attack with a potency of 150. Chance for critical damage increases by 5% when dealt from behind target. Can only be used when in raptor form.
- Snap Punch - Delivers an attack with a potency of 140. 180 when delivered from a target's flank. Can only be used when in coeurl form.
Lancer
- Impulse Drive - Delivers an attack with a potency of 100. 180 when delivered from behind target.
- Heavy Thrust - Delivers an attack with a potency of 100. 170 when delivered from a target's flank.
Flank & Behind:
These skills are on the 2.5 sec GCD. So you are weaving these skills into your normal rotation very often. you swing to the flank, execute skill, swing to the back, execute skill. Simple? Not really.
The "window" to get the bonus effect/damage is very small.
- Flank literally means flank, not diagonal. Not slightly towards the front or back. You have to be at 3 or 9 o'clock with the person with threat as 12 o'clock.
- Behind means basically your facing the person who has aggro with the mob directly between both of you. If you use the mobs back or rear as an indicator, its often tilted to the side a bit, you'll miss much of your positional bonuses.
You must use the person with threat as your indicator of where to stand, if you use the literal graphical polygons as an indicator, you will miss out on damage. The difference in damage is quite a lot.
The Tank:
My last 3 groups with these two classes had a tank that had WoW pvp-itis...maybe it stems from counterstrike? Tanks need to stay still when possible to get the most out of your skill rotations! My last 3 tanks jumped around and strafed the mobs just because they could. I understand movement is necessary to avoid damage or pickup loose mobs, but unnecessary movement will lower DPS significantly from these classes because your fishtailing the mob non-stop since each class has one side attack and one back attack. I missed 1/3rd of them naturally because of the small window and I was trying to find what the minimum angles I could be at to get the bonus damage (there really is no minimum its 90 and 180 respectively). If you tank has a jimmy leg, it will cause you to lose even more.
I would love to see this positional damage window open up a little bit, since they were fun classes to play, but I was getting frustrated watching skills hit for half damage. I will probably improve over time however =)