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Hel Ra Guide

Tiarna de na Iolair Dearg
Jairone
Tiarna de na Iolair Dearg
  • GW2: Jairone.6270
  • ESO: @Ytterin
Posted On: 10/07/2015 at 07:09 PM
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This is the initial draw up of the Hel Ra guide:

Hel Ra is a 12 person trial.  You will have 1 tank, 2 healers, and the rest as dps.  Having off healing is a good thing... especially for the last fight.

The entry:
The first stop point is on the bridge, before the last set of torches.  At this point, everyone should gather.  When everyone is ready, ride as fast as possible to the bottom of the stairs.  Pull adds, group up, and aoe stuff down.

Ra Kotu:
The boss comes in three waves.  The first wave is waiting by the door for you.  The subsequent waves come whenever the prior wave is killed.
Adds 1- Aoe these down.
Adds 2- Have people in melee range to bash the flame spinners.
Boss:  Kill the 3 adds.  Once adds are down, fight the boss as follows:
-Tank faces boss away.  Tank should be stationary, excepting possibly during whirlwinds.
-Blade toss; blade toss is an X pattern from the boss, and will cause a large amount of damage.  Standing behind the boss is the desired idea.
-Tornados; these are small little red circles which chase people around.  Dance in a small circle around them if they are on you.  Don't drag them over other people.
-Whirlwind; the boss spins, causing very heavy damage to all in range.  Damage reduction effects like nova help, and the tank should be the only one even considering standing in this.

The doors:
You will now split the raid.  The tank, a healer, and 4 dps go straight ahead.  The other healer and 5 dps go right.  The tank group starts the event by moving in, and can sneak past the mobs.  The right group will see the door open, they should roll through.
The right side will repeatedly clear trash, and pull levers to allow the tank's group to move forward.
Eventually, they will clear some catapults.  You can avoid pulling one gargoyle with care.  Once catapults are cleared, the tank group can move through where they were bombarding.  Each group will engage their own boss.

Yokeda Rok'Dun:
This is the tank group boss.  The tank will pull the dogs.  The DPS will deal with the boss.  He will face them away from the group.
-The dogs have a back-kick.  Do not stand in melee.  They spawn more during the fight, the tank should keep picking them up.
-The boss fires an arrow that causes fire to shoot out of the area.  Avoid the fire.
-Healers have to split attention, so DPS must remain close enough to get heals.
-Once the boss is killed, dps kills the dogs.

Yokeda Kai:
This is the right side boss.
-Yokeda Kai launches meteors.  They hurt.  Get out or block them.
-Yokeda Kai uses the flame spin maneuver.  He must be interrupted.  A dps should remain close to bash.
-Yokeda Kai splits.  See the image back at the top of this post.  You must have 4 dps assigned to be bashers.  These 4 dps should be assigned to a spawn position.  The 5th dps should be a floater, to run and bash any spot where the dps assigned has died.  The healer should be focused on healing.  Binding bash to a hotkey is a good idea here.  The other mechanics remain in play, so avoid meteors, bash the flame spin, and kill the split portions.  *Split portions have far less health than the boss.  1 of the 4 is the boss.  Kill split portions, including using executes, then return to hitting the boss.*  You will notice that the split portions show up with the same % of health the boss has, so as the fight goes on they are easier to kill.


Split

The horn:
The next portion is a horn, guarded by a lonely trash mob.  Kill it, and stealth up.  If everyone is close in to the statue to the right facing the horn, you can avoid the rush.
One person will sneak over, blow the horn, then come back to the group still in stealth.  Watch the mobs, if they don't stop coming, you must eventually charge in and deal with them.
The horn is an achievement, so letting new people blow the horn is nice.

The Warrior:
*Hard mode is not under discussion here.  To avoid hard mode, do not poke the statues as you walk in.*
Meet up by walking along the wall to the right, and waiting by the blue circle.  Getting too close can pull the boss.
*Tanks cannot drop block against him, except when he has leapt away.  Use shards and other stamina restoring methods.  You should already have been, but this time it is super important.*
Phase 1:
-The Warrior is tanked so he stands outside the blue smoke.  This smoke is a dps booster, so if he stands in it he hits harder.  Similarly, so does everyone else.  Stand in blue smoke.
-The Warrior throws his shield.  This is a straight red telegraph.  Move out of it, or, if you cannot, block.  It flies out, then back in.  Each hit causes damage.
-The Warrior leaps.  This is a pair of red circles telegraph.  Some call it a doughnut.  Roll or run out of this... it will kill.
-Adds; there are melee and caster adds.  You have seen them before, block the sword hits and bash the casters while you kill them.  Adds are priority 1.
-Statue shatter; The Warrior will shatter the healing statue, then the dps statue.  Once he shatters the dps blue smoke statue, everyone can move to make a circle around him.
-If you take too long in Phase 1, he enrages, and you wipe to a mass of adds.
Phase 2:
-The warrior runs over, and pulls out a great sword.  He then lifts this up, and blows away the roof shortly.  Pay attention to this, because he will do a similar move throughout phase 2.  This one is just a knockdown with mild damage.
-Cleave; this attack is much like the shield throw, but it hits harder.  Get out.  No blocking.  If you are in it, you are dead.  This is an outward motion only, no return blow.
-Leap; this attack continues.
-Starfall; this is the effect like the roof explosion.  He lifts his sword up, and everyone must collapse.  For ~6 seconds he deals massive AOE damage.  Heal through it.  If you have any off healing, use it.  You need off healing here.  If you don't heal it, you wipe.  Immediately after, spread back out... or he will kill people with cleaves.
!! If you are about to kill the warrior, people should stay dead.  The final score flashes up shortly after he is dead, and rezzes in the short time between him dying and then reduce your score!!

If you have comments or questions for the Hel Ra raiding teams, or more information critical to any point of this, please post here!

Last Edited on: 10/11/2015 at 04:38 PM
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Response:

Ban Caomhnoir de na Fhiaigh Gorm
Raillery
Ban Caomhnoir de na Fhiaigh Gorm
  • GW2: Raillery.6023
  • ESO: @Raillery
Replied On: 10/08/2015 at 12:58 AM PDT

This is great.

 

FOR TANKS:

  • Health up, keep an eye on when you need stamina. Call for shards at 50%, not when you're about to run out.
  • DKs, Igneous Shield will be great.
  • Something something talk to JJ and Lavum.

 

FOR DPS:

  • Have a skill that can interrupt or practice being able to with bash. If you're clumsy with the mouse right-left bashing/interrupt, add a new keybinding to something quick to hit and easy to remember.
    • Destro staff clench skill (first one morphed) will interrupt, but it is not always reliable.
  • Liquid lightning is your friend
  • Something something talk to an actual DPS which I am not
  • Right Side: If you don't understand the organizing/which boss-fragment is yours, speak up. It's important to have that organized, otherwise their big fire attack can wipe the whole side.
  • If you are a staff user, have a resto staff for an off bar for the final fight, the healing is really rough during starfalls and every bit helps. Healing Springs spamming while the group clusters.

 

For Heals: 

  • Healing Springs (resto staff) is your friend and will be the most-used heal. You can get through with mostly healing springs - it's cheap and effective.
  • Breath of Life will be needed, Templar healing is best healing.
  • Combat Prayer (resto staff) will also be a great help for boosting your DPS' damage.
  • Cleansing Ritual will be useful during group fights, especially during Ra Kotu to give a wider AOE heal while people are dancing with the twisters.
  • Have spear shards (Aedric Spear, fourth skill, either morph) on hand to help stam DPS and tank (especially if the other healer goes down).
  • Remember to be proactive - people shouldn't have to ask for heals, heal smart.
  • Watch your footwork. Channeled Focus (Restoring Light fourth?fifth? skill, magicka-regen morph) will help with your mana management.
  • Find a pattern that works for you - weave your heals. I tend to pop 2-3 Healing Springs, do a heavy attack or two, pop a BoL, drop back behind some DPS to do a combat prayer, then repeat. I try to weave a spear shards on tank into each rotation, though it can be difficult depending on how the team manages, both due to range as well as shards is on my off bar.

 

For Templars:

  • Regardless of DPS or Heals, have Nova (either morph) on one of your bars. It will be really useful in the final Warrior fight to mitigate the damage of the Warrior's Starfall.

 

For Nightblades:

  • Your something cloak/veil/misty swirly bit that mitigates damage ultimate, have that on one of your bars. This will be incredibly useful regardless of the boss fight, but especially during the starfall in the Warror's second phase. 

 

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Devotion Rank 19Valor Rank 11Fellowship Rank 13Scholar Rank 1Artisan Rank 5
Laoch de na Ulchabhan Dubh
verve
Laoch de na Ulchabhan Dubh
  • ESO: @verve
Replied On: 10/08/2015 at 02:22 PM PDT
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Excellent job.  As a small addition, as in all high level group events, DPS is responsible for Rezing down players.  Do this ASAP and call it out so other members do not attempt the rez.  

Novas and Veils drop order should be preassigned and called for by raid leader for damage mitigation, during high damage times.

All DPS with an execute skill need to have it slotted and use it and the right (per tooltip) Boss health level.

1 of the 9 DPS needs to have Elemental Susceptibility (or morph) slotted and always up on the Bosses.

And lastly, have fun, this can be an intense event, stay loose, stay positive.



» Edited on: 2015-10-15 06:45:18

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Tiarna de na Iolair Dearg
Jairone
Tiarna de na Iolair Dearg
  • GW2: Jairone.6270
  • ESO: @Ytterin
Replied On: 10/11/2015 at 04:39 PM PDT
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Update 1.1

Renamed to 'Hel Ra Guide.'
Moved pictogram down to the appropriate fight.
Centered pictogram.

If anyone has other changes they would like, please let me know!



» Edited on: 2015-10-11 16:40:22

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Seaimpin de na Iomproidh Gorm
Lavum
Seaimpin de na Iomproidh Gorm
Replied On: 10/14/2015 at 07:18 PM PDT

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Tiarna de na Iolair Dearg
Jairone
Tiarna de na Iolair Dearg
  • GW2: Jairone.6270
  • ESO: @Ytterin
Replied On: 10/14/2015 at 07:58 PM PDT
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TY much Lavum for getting those screenshots of the left side boss.  I'll work with the one with the boss, much appreciated!

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