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Dungeon Guide: Fungal Grotto Veteran Mode

Tiarna de na Iolair Dearg
Jairone
Tiarna de na Iolair Dearg
  • GW2: Jairone.6270
  • ESO: @Ytterin
Posted On: 04/24/2015 at 08:54 PM
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The basics!:

1.  Special attacks are the red aura bash to interrupt attacks.
2.  Heavy attacks are the yellow aura block required type attacks.
3.  Ground effects will always be discussed as AOE.  I will attempt to make sure I discuss where these are placed.
4.  Shrug off refers to the ability to remove effects that stun you with both mouse buttons, just like the bash attacks.
5.  Incidental AOE is damage that affects additional targets near a main target, when the ability is part of your single target attack setup.

*The quest bosses are not covered here.  I can write covers of them for people if you want, but they are pretty much just kill adds, kill boss, don't stand in bad, block heavy attacks.*


Mephala's Fang:

2 Healer adds.  Kill them.
Clouds of poison.  Move out of them.


Gamyne Bandu:

She will use a heavy attack against the tank.  Block it.
The boss will pin somebody to the ground via spawning 4 adds.  Attack a single one of the 4 spawns.  There are several methods for this:  Focus on 1 player's attacked target (player can use flashy attacks to show which enemy to strike,) Designate a direction and attack the one closest to that direction, or designate a reference (like the pile of rocks with skulls) and attack the one closest to that point.  Killing one of the 4 spawns frees the player.  Failure kills them.  *The sword that is falling may vanish on the use of skills with stun components.  If the sword vanishes the player will not die.  This has been fixed in the past, and should not be relied upon.*
She will throw a ball at a player.  This ball causes a link to form as a purple beam between players.  Players must move apart swiftly, or face death.
She will vanish at times, bringing forth 4 golems.  These should be rooted and AOE'd to death if the group is in good condition.  Otherwise, root them, then fix up the group before burning them.  *This is a perfect time to rez.*


Ciirenas the Shepard:

This boss has 3 spider adds.  DO NOT KILL.  They do not hit particularly hard if you do not stand in red, and the healer may effectively tank these.  If any of these spiders are killed, the boss enrages, gaining a stackable buff to damage and damage resistance.
The boss uses ranged magic attacks.
The boss places a pool of fire.  Do not stand in the fire and die.


Spawn of Mephala:

This boss will reset if pulled too far.  Sometimes it may reset when it should not.  Have a little patience... these resets are rare.
There is a portal in the back of the room where the cave is.  The boss will pull the nearest player to the cave into the cave.  Thus you can force it to select a dps or other player who can swiftly exit.  When in the cave, there are a number of spiders.  Kill them all, and a portal back will open where you spawned in the room.  Walk through to get back outside.  *Note:  You can see the boss's red enemy indicator while in the cave.  Do not let this confuse you into thinking you have a hidden foe!*
The boss has a large self-centered AOE.  It hurts, so get out of it.
The boss has a knockdown.  This is particularly nasty when dealing with the final ability, and may cause you to die without any fault.
There is a beam of lightning that comes from the balls of lightning up top; it is a channeled ability from those orbs.  It will start near a player, and move in a random direction.  It will turn a random direction halfway through the channel.  At the end of the channel, or when focused on a target, it will explode for massive damage.  Being close also causes damage, both from the moving beam and the explosion.  Avoid this beam of death.


Reggr Dark-Dawn:

Besides having a first name only a pirate mama could love, this guy is pretty easy.  The tank should jump down, and dps should stack at the top of the stairs.  Melee dps should jump down once he is engaged.
The boss uses a whirlwind.  Move out of it.
He will use a hefty AOE damage attack.  The healer should be positioned to heal this with AOE healing.  It lasts for ~3-4 casts.
If you stray to far to the side, there are statues that may come to join the fight.  If this happens, DPS should swiftly kill them.  If you wipe, they may be pulled without the boss coming.  They may be purposefully pulled by carefully moving down the edge of the stairs until they are attackable.


Vila Theran:

Vila is a ranged caster who packs a lot of damage.  In this fight, an offhealer is a great feature, although a very strong healer can solo heal it with enough mana regen.
The ranged attacks hurt, and 3 will kill most players.
She will warp to 3 players, dropping pools of dark death.  The pools expand.  Thus, the party should stand on one side of the room, and run to the other as soon as her second warp lands.  The third will happen in motion, but still be on the side of the room where it will not kill everyone.
She will use a high damage AOE that lasts for 4-5 casts from the players.  During this, healing must be spammed, or the party must hide in the husk shield by the wayshrine (that blue flaming pillar.)  For the gold key, you may not hide.  Even with magicka potions a healer may run out of magicka... especially since damage in the ranged phase is high.
No tank is really needed for her ranged attacks, although a person with high magic resistance and spell absorb effects can be useful by taunting and absorbing much of the damage.

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Response:

Seaimpin de na Iomproidh Gorm
tnliverpool
Seaimpin de na Iomproidh Gorm
  • ESO: @tnliverpool
Replied On: 04/25/2015 at 11:51 AM PDT
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Another great write up as usual Jairone.  I'll add my few tips and tricks.

For Gamyne Bandu, the blue/purple orb that links to people can be dodged.  Dodging the projectile will completely stop the link.  Healer and ranged DPS should try to dodge this as much as possible.

After Gamyne, if you are just doing this dungeon for the gold key you can avoid Ciirenas by following the river over the waterfall.  You will end up in the water near Spawn of Mephala.

Last night when we fought Mephala she was nice and buggy.  Sometimes the spiders in the cave would be stuck in terrain and whoever went in the cave stayed in the cave.  Other times when one person went in the cave she would reset.  Overall the hardest part of this boss is the bugs.

Thats all I got for now.  Again, nice write up!

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Tiarna de na Iolair Dearg
Jairone
Tiarna de na Iolair Dearg
  • GW2: Jairone.6270
  • ESO: @Ytterin
Replied On: 04/25/2015 at 05:30 PM PDT
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TYTY!

Yeah, I am trying to merely limit it to bosses and abilities (unless there is really something important) just at the moment.  These are all good points for anyone looking for just a little more information!

I don't think anything really forces you to ever kill Ciirenas... but it is pretty easy loot with a decent healer.  :D

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