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More Changes to T4 WvW

As many of you know, T4 is kind of an evolving beast. The Return of Reckoning team has been actively playing with the mechanics to try to find the perfect format. They've combined T2-4 into one, have pairings that unlock by the scale of the available warforce, and now have implemented some new lord mechanics.

Some may remember a few weeks back having the lord reset to full health every time someone drew aggro outside the lord room. As a defense it was super easy to exploit via using a knockback to send the main tank down the stairs. In fact I personally defended a keep with 2 others for more than an hour simply sneaking in and knocking their zerg down the stairs with my knockback. The devs listened to the cries of… everyone, and created a new mechanic that puts emphasis on holding BO's even while sieging.

Be sure to take a look at last week’s patch notes as there are some massive changes to how Tier 4 functions. Some of the highlights are:

  • Disabled all rewards in T1 if you are Rank 16 or more
  • Lord reset range is now set to 60 if inner doors are not destroyed
  • If inner doors are down and Lord was tagged for combat the reset range is 150
  • Changed terminate range for leaving the Lord range when on top of aggro list from 60 to 150
  • Each BO you control now adds 1% health per 1 minute and 25% bonus damage to the Keep Lord
  • In case your realm controls 4 total, Keep Lord bonus is now 200% damage and 8% of health per minute
  • The way Keep Lords are healed was changed: if lord resets, he just gains 10% of his HP, the rest needs to be regenerated with BO holding
  • If Keep Lord resets multiple times, Lord gets 10% each time

This should make for a more pleasant T4 experience and gives our small band of lower level warriors something to focus on while sieging and defending.

Featured: May 2018
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